Sunday, March 25, 2012

Operation Cornichon - Game 1 - "Attack on the Camp"..

First part of the campaign...

Move 6 (Red Dice indicates) - German HQ has paused by the chopped tree to contemplate - 1st Section advancing in the foreground (LMG at rear), 2nd Section in the distance - their LMG team will deploy on the knoll - good field of fire...  the French sentries have reached the town - "Zut Allors!!!  Alarme! Alarme! Les Allemands arrivee!" (you get the picture...)

Next Move (7) - The first French reaction tests have resulted in some routing (red tabs heading for the ford) - the other two have got deploy from village immediately results and are heading in the same direction..)

Move 8 or 9 and signs of considerable activity in the French camp as the German sections start to infiltrate - also signs that the French are fighting back - the 2nd Section is filtering along the rear of the barn hoping to get some enfilade shots on the Germans - they don't know the Spandau is setting up even as they reach the edge of the barn...

Move 12 - like someone has shaken up a bee hive... French 3rd Section foreground deploying to cover the crossing but their heavy weapons are still in the village - French 2nd Section file leader has poked his rifle round the edge of the barn and opened fire, succeeding only in attracting attention to himself... French 1st Section approaching the bridge - both German Sections have opened fire and have caused some initial casualties...

Move 14 - which is where I've got to so far, and I think constitutes the end of this game...  black flags are markers to show that the person has been fired at and needs to test morale - red dice are stun markers (person is down for that number of moves as a result of hits)....  the German 1st Section LMG has been particularly effective...  the French have not yet been able to get their LMG's into play, and the French 1st Section gunner has been shot... given the casualties so far the French CO is going to order sauve qui peut in a minute...  on to game 2 in the linked series of teasers
So.. French 3rd and 1st Sections will retire immediately and I'll play out the withdrawal of the 2nd Section just to get numbers for the next game..

Casualties so far - Germans none - French; five dead (permanently gone from the campaign), a number of wounded (who might turn up again depending on dice throws), and two routed as a result of reaction table results (they'll definitely come back for the next game)...

Stay tuned for the next game - may well throw in some "heavy metal" for this game..

5 comments:

  1. I like the little black flags - good idea. Interesting game...

    ReplyDelete
  2. Nice set up and AAR. Best, Dean

    ReplyDelete
  3. Looking forward to the next episode!

    ReplyDelete
  4. Beautiful table and terrain. That is what I need to focus on this year.

    ReplyDelete
  5. Cheers guys - appreciated... I'd forgotten just how much fun the really low level skirmishing is.. must be years since DG's French and my Germans have strode the table but they seem to be enjoying it... the Visual Basic program is holding up well and I may even make it available if anyone is interested...

    Stryker - I'm torn... I'd rather have less paraphernalia on the table but with this many figures I'm pushing the boundary's of a skirmish as the game detail is quite large.... the black flags are OK as they are quite unnoticeable.. I'll get some mini black dice at Salute for the same reason (they were marking stuns)....

    ReplyDelete