tag:blogger.com,1999:blog-33041938.post991460879996187569..comments2024-03-28T09:55:48.460+00:00Comments on <p align="right">Steve's Random <br>Musings on Wargaming <br>and other stuff...</p>: Skirmish at Twogates HouseSteve-the-Wargamerhttp://www.blogger.com/profile/07077311120172727690noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-33041938.post-24212879812358704292008-03-29T10:36:00.000+00:002008-03-29T10:36:00.000+00:00Thanks Dale - I can't take any credit for the road...Thanks Dale - I can't take any credit for the roads I'm afraid... the roads are integral to the terrain tiles I use which are the two foot square ones from TSS who are at:<BR/><BR/>http://totalsystemscenic.com/<BR/><BR/>...very reasonable prices & good quality (these have lasted me years) - and no involvement other than as a customer.. :o))Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.comtag:blogger.com,1999:blog-33041938.post-61974875122584066492008-03-28T23:36:00.000+00:002008-03-28T23:36:00.000+00:00I like the figures and terrain; great stuff. I esp...I like the figures and terrain; great stuff. I especially like the roads, with their ruts worn by wagon wheels. I need to make some like that!<BR/><BR/>DaleDalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-33041938.post-23340570493188028122008-03-18T18:50:00.000+00:002008-03-18T18:50:00.000+00:00Thanks Jeff.. (and b.t.w - get well soon)..Thanks ...Thanks Jeff.. (and b.t.w - get well soon)..<BR/><BR/>Thanks to you too Jim - it's a difficult campaign for the incumbent player - it's a race too consolidate, but DG and I just enjoy playing the game so neither of us is likely to quit because we can't win - if anything we see it as a personal challenge! <BR/><BR/>The question of command and control is a difficult one - DG and I both play and enjoy Blitzkrieg Commander for example - but I can't see that method working for this era..... I guess part of the problem is that we like the AWI rules exactly as they are because they work so well, so any changes have to be beneficial to the overall experience... :o))Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.comtag:blogger.com,1999:blog-33041938.post-22252127429963733632008-03-18T18:01:00.000+00:002008-03-18T18:01:00.000+00:00Hi SteveI agree with Jeff.I have played this campa...Hi Steve<BR/>I agree with Jeff.<BR/>I have played this campaign once or twice and tried it in the Napoleonic period with 'my' group.<BR/>It got too much for one of the players who just said he couldn't win and gave up. A shame for the rest of us who put a deal of work in. I think it is a fun campaign.<BR/>Command and control is a difficult one. My regular opponent and I had a set of chance cards, one of which was drawn on a throw of 1 (2 if we were playing solo). That worked to remove complete control from us. We found (as I have with other groups) that the idea seems good but can take up a lot of time. They have usually been dropped except where they are integral to the game as in Ga Pa.<BR/>Best wishes <BR/>JimAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-33041938.post-68867238229925155172008-03-18T11:45:00.000+00:002008-03-18T11:45:00.000+00:00Steve,As always I enjoyed your photos and write-up...Steve,<BR/><BR/>As always I enjoyed your photos and write-ups of the two games . . . well one and a quarter games . . . okay, one rout and one game.<BR/><BR/>I also appreciate the rule discussions at the end. Thank you.<BR/><BR/><BR/>-- JeffBluebear Jeffhttps://www.blogger.com/profile/07595975572873838050noreply@blogger.com