Sunday, June 21, 2015

"One Hour Wargames" - Scenario 1 - Pitched Battle (1) - The Game

...and so on with the game...

Deployment 

First a shot of the table top... remarkably simple (they're not called "One Hour Wargames" for nothing!)  - deployment area is on the hill side edges - up to 6" in..... DG was on the far edge.


Deployment was as follows - perspective is the same as the table picture above...

So DG had a cavalry heavy force (3 squadrons - one of them heavy) and had loaded one flank. Against him I had the artillery, but a largely slower moving infantry force, and a fairly traditional deployment...



The Game:

Have to say that I was a little concerned about all that horse - they could run riot around the wings of my army if they had got in place...  as it was, DG opted to pin with the two cavalry squadrons on his right, and the whole of the rest of his force advanced obliquely to his left, small moves to begin with because of limited traction on the hill..  cause enough to make me detach Bearn from my left flank to reinforce my right....(next)


 ...you can almost guess what happened - DG, despite some casualties from my artillery, managed to recover his cavalry (Woods) and sent them crashing into the flank of Bearn (who were still in march column).. Worse than that, the artillery couldn't fire as Bearn had effectively shielded the cavalry! Schoolboy error on my part and the outcome was never in any doubt (see next; Bearn can be seen routing through the gap between the hill and the Navarre Regiment)..


..on the plus side though, that freed the artillery to give Woods everything they had (close range so cannister was deployed with gratifying results) and after a couple of rounds, they were seen off, despite their gallant attack up the hill to take on the artillery (next - yes, red pin, routing.. )


You'll note in the above that in the interim to the two main battle lines had closed, and battle was enjoined with an equal face off between Ingoldsby's/Navarre, Orkneys/Toulouse, and a cavalry engaged on the far flank between Orleans and Wyndhams...

I have to say that the dice went entirely my way, and having broken all three attacking units, my cavalry then compounded the defeat by attacking the routing units, and DG conceded ..   victoire pour les Francais!


Post Match Analysis:
  • A brisk encounter living up to it's billing as a One Hour Wargame; we played 13 moves to a conclusion using the Will McNally Seven Years War derivation I use - that equates to about 2 hours in real time which felt about right for a small engagement like this..
  • The engagement was fought over the ether via Skype, which for a smaller game like this I think works better than for bigger games - DG advised it was good..  not as satisfactory as a face to face engagement, but this is a bit of a small game to justify that...
  • Refreshments on the evening were a large slice of cake and cup of tea for DG from the current Mrs DG () - I settled for a pint of Shepherd Neame's Single Hopped Kentish Ale [clicky]
  • Battle honours for the game go to Wood's (successful charge on Bearn, and almost succesful on my artillery), but my artillery was supreme in this game - we worked out afterwards that I didn't miss once, so very lucky dice throwing...
  • The butchers bill was as follows...  entirely typical for the aftermath of a failed assault but I think fairly unrepresentative - a lot of the damage was caused as a result of failed morale tests...

Should you want to read up further on the actual battle that inspired the scenario (and I did as I find this aspect of  the scenarios really good - they are all based on an actual historical action, in this case Ceresole in 1544) I would recommend the Wikipedia article [clicky] and also this [clicky] was an entertaining read... brilliant stuff...  landskchnects, Swiss pike, Gendarmes and arquebusiers...

Stay tuned for the next game which will be Scenario #2 (also called "Encounter"), and for which we will use some rules amendments/idea's that DG wants to try out, another value reason to use the scenarios as they are small enough to try new stuff out without chewing up a lot of time... really enoying these...

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