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| ..from Wargamers Newsletter - July 1975 π |
..I seem to remember a lot of older teenagers, and older adults, and found it all a bit overwhelming if I'm honest - only went a couple of times, but on one of the two or three occasions I went, I happened to notice a copy of this (next) lying on a table..
- Go to Cedar Gulch history…
- Key Characters and Locations
- Go To “Rules and Games” – what rules I have tried, what I’m using, and game reports for each rule set…
- Go to Figures and characters…
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Cedar Gulch
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| Source [clicky] |
It came into being in about 1864 as a result of a small lode of copper being found locally - the mine is still producing, and although the lode is mostly played out it still provides income and work for a small community of miners who live both at the mine and in the town.
Spanish and Mexicans were ranching in Southern Arizona for centuries before it became part of the the US, due to its abundant grasslands and rivers - incursions by the Apache, however make it a dangerous occupation - despite that a few ranches also came into being in the area raising longhorns and providing work for a number of ranch hands and cowboys. The Southern Pacific Railroad wasn't to reach Tucson until 1881, several years after the time our stories are set (early to mid 1870's), but with the markets of the East Coast not yet an option, the town still sees occasional cattle drives heading west to the boom towns of California.
Following the war, Fort Williams was built about 5 miles or so from the town to provide protection from Indian raids for the ranches and mines. Since the fort was built, Apache raids have lessened but not completely died out.
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Key Characters and Locations- Long Bute Farm lies just outside town, abandoned during the war (the Father and older sons had gone to fight for the Union, leaving the mother and smaller children to go and live with her sister, who lived in a far safer location) and the family never came back, having reunited and then journeyed west to California after the war
- Dexter's Livery Stable - situated at the far end of town
- ...
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Rules and Games- "Corp makes a break for it" [clicky]
- "Springing Zeke" [clicky]
- "The Wagon .. ♥♠♦♣" [clicky]
- "Feeling Livery'ish" [clicky]
- "The Jolly Boys Ride Again" [clicky]
- "Jailbreak" [clicky]
- "Shootout at the Sierra Corral" - Preamble, Setup and Game [clicky]
- "Rebel Gold" [clicky]
- "Pancho sees stars" [clicky]
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“The Noon
StagecoachWagon Job” setup [clicky] and game [clicky]
- at start of turn just turn over one card from the top of the deck and place it by each character, then action in sequence as normal
- as the characters don't have a deck of five to play cards from:
- to allow the "get the draw" action to work I just used an opposed D10 roll - if the guy being shot at rolls higher, he gets to fire first if his weapon is loaded (NB. Snapshot/Gunfighter skill trait adds to the die roll)
- to allow the "recovery from unconscious" action to work
- I allow any character on the same side to exchange cards
- I also give the unconscious character one roll per turn to recover (D10); 1 or 2 and they recover.
- to allow the "Get your Courage Up" test to work, I just get the character to roll a D10 and score over their toughness value without bothering to add a card value. In theory this is much harder than the test in the rules (in fact I can't see how you would fail the test in the rules as written!)
- to allow "Fisticuffs" to work - I have a couple of options..
- each character pulls 3 cards from the deck and selects highest - then highest wins. Tomahawk and 'Yella Belly' character traits mean either pulling 2 more or 1 less cards respectively
- roll a D10 each with the difference in toughness values of the two characters going to whoever is tougher of the two. Tomahawk and 'Yella Belly' character traits are applied as per the rules..
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to allow the “DIRTY CHEAT” character trait to work, I
allow the character to add +1 to the "get the draw action" or
"fisticuffs", or in any situation where it might apply
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| Le Mat pistol.. 9 shot cylinder firing normal bullets, but the thing underneath is a shotgun barrel firing buckshot! The Confederacy took delivery of 1500 of them during the war.. more here.. LeMat Revolver [clicky] |
Paint has been splashed and the little lead Magnificent Eight are ready to throw errr... lead.. π
This (next) guy's a dandy, a card sharp, a gambler..... gold embroidery and twin six guns.. looks a bit like Wild Bill, or perhaps Custer..


















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