Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Saturday, July 25

"Firing into the Brown" #103 - BOTS, Arromanche and stuff...

"So Carnehan weeds out the pick of his men, and sets the two of the Army to show them drill and at the end of two weeks the men can manoeuvre about as well as Volunteers. So he marches with the Chief to a great big plain on the top of a mountain, and the Chiefs men rushes into a village and takes it; we three Martinis firing into the brown of the enemy".

Kipling "The Man Who Would Be King"

Time for a long overdue update.. 

I kind of feel the need to apologise for the lack of updates (no idea why but you do feel beholden to your reader [singular 😁]), but it's summer - one of the hottest in the UK (officially) since the long hot summer of 1976 (and that was a belter) but that means the loft is stuffy, sweaty and hot, and errr... the boat is not... 😏

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πŸ˜‚
Ludicrous..  😁  Especially noteworthy is how the activity ramped up from about January last year - just as Google (who own the Blogger platform, and must be rubbing their hands at the size of the free  data lake on their doorstep) and the others were going big with their new AI tools.

(PS. My thanks to the Emperor Elector blog, though..  apparently they are still the fourth most popular way that people find this tiny little dark and dusty corner of the web! πŸ‘)

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"I have been to"...  Arromanches!

Despite the lack of any meaningful wargaming activity, the current Mrs Steve the Wargamer and I have however managed to get away for three or four days in France, Normandy to be precise. Any hopes that it might be cooler there were dashed of course; temperatures in northern France while we were there were topping 38'C - oh well - the coach and the hotel had AC! 😏

This was an organised tour, and had attractions for both of us; based in Rouen (Joan of Arc was burnt at the stake there, and it was an English garrison/stronghold during the 100 Years War), we also visited Honfleur (tick - boats!), but while the draw for the memsahib was Monet's House and Gardens (including the lily pond) the draw for me was a trip to Arromanches (some military history at last!). 

More precisely Arromanches-les-Bains, the town was in the middle of Gold beach, but even more importantly was subsequently the site of the Mulberry B (British) artificial harbour..


The Museum is new, and replaces the old one, that I think I went to over 50 years ago - this one has only been open 3 or 4 years. The old one was demolished and is now gardens at the back of the current museum.

New museum left, old museum gardens behind it - if you look carefully there's a Sherman up on the hill to the right of the road..

Gold Beach was in the British (and Canadian) sector (see map above) and was allocated to the 50th Northumbrian "Tyne Tees" Infantry Division - there's a couple of reminders in front of the museum.. got to love an M3 half track ever since my Airfix days..  😁



...and of course a 25pdr with it's "TT" (Tyne Tees) divisional markings.. the second badge (44 in a red over blue square) indicates that this gun was in the third (of three) Field Artillery Regiments in the Division ..


...and so to the museum - how was it? In a word, rammed..  lots of people, but they have these excellent over the ears headsets, with a key pad allowing you to select each of the exhibits in turn, and have added information. The headphones are very good, but a bit awkward if you wear reading glasses as you have to take them on on and off with the glasses. 😏

There's a lot of information in there on the combatants of both sides, weapons , uniforms and so forth, but by far the greater focus is on the Mulberry, in fact it could probably be called the Mulberry Museum and nothing wrong with that, the subject is fascinating..

They have a huge amount of information and background on the construction and types of units that go to make up the Mulberry harbour (which I have touched on previously here [clicky] and here [clicky] as I have a local connection) but by far the most fascinating feature of the museum was a 1:72 scale model featuring all elements of the harbour..  roadway, caissons of various types (code name Phoenix) and block ships (code name Corncob) but for me the best but was showing how the Allies actually unloaded cargo..

Large transport unloading - note the wooden ramps to the Mulberry


Better view of same - in the background a floating pier head (known as Spuds) held in place by four legs that sat anchored to the sea bed


Better view of the pier head - to the left the road to the shore (code name "Whale") supported on barges (code name "Beetle") - the vehicles give an excellent idea of the scale of this damn thing - it was huge! There would have been other pier heads, floating piers and roadways  either side of this one, and in the centre at least one further road to the shore..


LCT (Landing Craft Tank - one of which we have also seen previously here [clicky]) unloading directly to the pier head..  


What an absolute feat of engineering - stunning!


...and this is what it would have looked like at the time...

"View of the Mulberry B harbour "Port Winston" at Arromanches in September 1944. Centre and left are "spud" pierheads with floating piers of "whales" and "beetles". At right is 2,000 ft (610 m) of "Swiss roll"." Piccie courtesy Wikipedia

"Swiss roll" by the way was the code name for a kind of lightweight flexible road/track system made of waterproofed canvas reinforced with slats and tensioned by cables - it would take up to a 7 ton truck...

A quite surprising amount of Port Winston survives despite over 80 years of Channel weather, and still visible from the beach - it was a bit breezy and hazy but the following shows the remains of the end of one of those two central roadways that services the pier heads


...and you'll have to embiggen this one (following) for a panoramic of the sweep of the harbour..  by the by..  you can also see why the Allies picked this coast for the invasion - at low tide huge sweeps of sand are revealed..


So how successful was it in in it's designed role? This Mulberry was used for ten months after D-Day, and  landed over two million men, four million tons of supplies and half a million vehicles  before it was fully decommissioned. Against that though the Americans (whose Mulberry was damaged beyond repair in storms) landed their supplies direct to the beaches. There is an interesting graph in the Wiki Mulberry article below that shows they were landing more on Utah beach alone than the Mulberry by DDay+30..  having said that - in the period up to then, when quick reinforcement was paramount, the Mulberry was key...

Very much recommended!

More reading:

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 Laters, as the young people are want to say... hopefully not as long this time..  😏

Saturday, April 19

"Put a Tiger in your Tank.. (or errr.. Hanomag)" - preamble, setup and game...

Time for another update..  apologies for the lack of post last week - way too busy elsewhere [clicky].. 😏

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Preamble

Feldwebel Schmidt was feeling the heat..  late May in the early summer of 1940 in France was turning out to be hot..  very hot.. and dusty.. 

Somewhere off to his left, the rest of his Panzer Division (the 7th) were about to break their brief camp and continue their race west in pursuit of an enemy that was retreating faster than they could advance... 

Rommel's advance was so fast that he was constantly in danger of running head of his resupply, and of them all, the half tracks and tanks had a prodigious thirst for fuel.. and so it was, that as he and a section of his grenadiers were doing a quick recce for food and drink in a small settlement at the end of a branch line before they climbed in to the Hanomags to continue the advance, he was stunned to see a railway fuel wagon just sitting there.. "ich werde verdammt!"

Sending one of his men forward to check the wagon, he scanned the village and surrounds for any movement. When the man returned he advised that the wagon appeared to be just over a quarter full.. almost five thousand litres!

Sending another of his men back with orders to let his captain know what they'd found, and to bring back a lorry with jerry cans, he was just preparing to order his section to move in and secure the wagon when he spotted movement across the way...  "Scheiss! EnglΓ€nders!"

Setup

Encounter game, using the John Lambshead "Skirmish Wargames" rules - remarkable in their simplicity whilst not removing the need to make good tactical decisions..

Orders of Battle:

Identical - both sides had a motivation of 0, and comprised two sections of 12 men, with two LMG's, and an NCO - in this case neither NCO had any additional command factors (probably should have given the German NCO a plus 1, but I wanted them to be the same). 

Both sides also had a lorry though it was clear these wouldn't be deployed unless the position was very secure!


Table:

..and then the battlefield..  two foot square.. all shrubs/hedges count soft cover, buildings/wagon/steel drums/rubble are hard cover..  all buildings/hills/railway wagon/trees block line of sight..

British enter from the right, Germans from the left..  both sides start off table (so action points will be required to bring troops on)




The Game

Both NCO's opted to divide their sections into two and send them down each flank..  initial action cards were low for both sides and it wasn't until turn 3 or 4 that either side had managed to fully deploy, but in what turned out to be a key decision the British managed to occupy the barn first..

Turn 3'ish - neither side has managed to fully deploy yet, but the British are in the barn - the Germans are about to attack to expel them..  that German by the buffers though is about to shoot and drop the British solider along the wall of the barn.. Schmidt is behind the pile of rubble, Smith is bottom right..

..and the fight for the barn turned out to be almost a mini Volgograd Tractor Plant as the British soldier in there dispatched not one, but three separate German close combat attacks (and in these rules if you lose a close combat it's an immediate kill)!

..a few moves later and the British have whittled down the German attackers in the barn..

The British were also being far luckier when turning cards to see what happened to the downed figures - German casualties were climbing rapidly! Concentrated fire from those four mensch on the hedge line saw three or four British figures downed, only to see them recover in the post turn phase..

..that British LMG had the luck of the devil all game with hit after hit being shrugged off..


...but despite those climbing German casualties, they continued to pass 
their morale checks...

..Sergeant Smith was feeling confident, his men were doing well and following his commands to the letter - it was good to be finally giving the Bosche 'what for' after the endless setbacks of the last few weeks, and now it looked like he might actually be able to get a tank full of fuel for the truck to allow them to re-join the Battalion further down the road.. 

..the British have reinforced the barn and are planning to use it as a jumping off point for a concerted attack on what is left of the Germans who who at this point had suffered almost 30-40% casualties.. notice the number of Germans "downed"..

..so near and yet so far, because then the unthinkable happened, and on the end of turn 6 or 7 morale test this - following - happened! Now that, in the Lambshead rules, is about as opposite a result as it's possible to get since an Ace counts "One", and a King "Thirteen"... πŸ˜€

Casualty count - British left (4), German right (6) - with those morale cards.. end of game!

..then just as he (Smith) is thinking they might get away with it, he hears the unmistakeable clank and rumble of tracks - "Damn!". Across the the way he can see Hanomags and Tanks... 

Schmidt's captain has clearly decided this is too good a prize to miss and sent him some reinforcements..

Quietly seething to himself..  "so close, so damned close!".. Smith orders his men to pull back to the truck, to make their get away empty handed..  the German bodies they have left behind are a very slim return for their own casualties..

Post Match analysis
  • what a fun little game - about 8 or 9 moves all told, but could have gone either way all the way to the end
  • close combat is deadly - and normally you would expect three separate attacks on one to have a decent result, but the British soldier was clearly commando trained! 😁

    ..."ooof".. 😁

  • for the next game* I will be using grenades - should have done in this game really.. it might have made the fight for the barn a little more.. errr.. "interesting" for both sides!

* I actually replayed this (with the addition of grenades) yesterday, and this time the result was very different with the Germans completely dominant  - winning the battle as the results would say they should have done..  highlights of the game..

  • having shot them with his own LMG's, the two British LMG's were down, and then on the next turn the Germans having won the initiative, rushed them, and finished them off while they were still down... 
  • ..on the next turn a German rifleman running up to throw a grenade into the barn, turned a Joker as his to hit card which ended the turn immediately.. in the next turn though the British won the initiative and shot him!
  • ..before on the the next turn two more German riflemen dropped all three British occupants of the barn with two grenades, and then won the initiative again and charged into the barn to finish off the comatose British riflemen... deadly!

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..enjoyed that, but for now, "Laters", as the young people are want to say...

Saturday, February 15

"Operation Biting: The 1942 Parachute Assault to Capture Hitler’s Radar" by Max Hastings.. a review..

One of the books I read on holiday (seven in two weeks - not difficult to see what I was mostly doing!) but without a doubt one of the best of that crop..

Max Hastings is 79 now, and getting on, but he continues to write the kind of 'ordinary' people focussed military history that I love.. as he says himself at the start of the book..  "All my books aspire to tell ‘people’ stories, because these are what history is about. This one is especially so".

This book focusses then on the then nascent Parachute Division's first major operation of WW2, an air assault on the north coast of France to capture a German radar installation known as "WΓΌrzburg", but it does it by describing all the major participants and personalities involved in the planning, preparation and the actual assault, as this was one of the first major combined operations actions where all three main services were involved....

In February 1942 RAF intelligence had been baffled by a newly-identified radar network on the coast of occupied Europe, which they codenamed WΓΌrzburg (and in my mind I kept misreading that as Wurlitzer 😁). 

The eminent (and stupidly clever!) scientist Dr RV (Reg) Jones proposed an assault in order to capture key components and as the one at Bruneval in Normandy was the nearest, that was the one that was chosen.  

Given that period of the war, with little or no British victories, with Britain and her Commonwealth standing alone against a Germany that had already occupied all of Western Europe and just completed the successful invasion of Norway, not surprisingly Winston Churchill enthused about the idea and made Lord Louis Mountbatten the chief of Combined Operations with a brief to do exactly that.

Combined Operations seems to have been a bit of a circus as Mountbatten, an ego centric if there ever was one*, bought in his cronies to run the operation some of whom were "interesting" to say the least, but out of it came the basic plan of a company of the newly-formed Airborne Forces under the command of John Frost (yes, him of Arnhem fame) dropped on the target by the RAF from (grudgingly given) converted Whitely bombers (as they had no dedicated transport aircraft at that time - the Dakota was a long way down the line). Once the raiding party had suppressed any defence, they were then to dismantle key components of the radar, and rescue would be by Royal Navy landing craft from the cove at the bottom of the cliff the radar was mounted on.

Following an astonishing recon of the site by RAF spotter plane and also the selfless and brave actions of the French Resistance, the raid eventually took place on the night of 27/28 February 1942 and not surprisingly was far from being as easy as all the planners were sure it was going to be. In heavy snow, 120 men landed (most of them paratroopers but they also brought with them dedicated engineering resource in order to identify the radar parts required), but some of whom were mis dropped almost two miles from their objective. 

"Squadron Leader Percy Pickard, Commanding Officer of No. 51 Squadron RAF [hugely experienced, but his plane was one of those that dropped its load of para's off target], inspects a captured German helmet with parachute troops after the Bruneval raid, 28 February 1942. On the night of 27/28 February Pickard's squadron of Whitleys dropped 'C' Company, 2nd Parachute Battalion (commanded by Major J D Frost) near a German Wurzburg radar site at Bruneval near Le Havre in northern France - its objective to seize components of the radar and then evacuate them by sea". Picture courtesy IWM

The Para's nonetheless launched the assault with the troops they had, against an increasingly strengthening German defence, but dismantled the German radar, and after three hours in France eventually escaped in the nick of time by landing-craft across the Channel (in a Force 5 storm) to Portsmouth. All their radio's were lost in the drops and it was only by almost the purest chance that the Para's managed to signal the Naval forces that they were ready to be evacuated - and then only as German lorried and mechanised reinforcements could be seen coming down the coastal road!

In the end then, despite the obvious flaws and stupidities in planning, and being such a small operation in the grander terms it was a huge success - at that stage of the war a very, very much needed fillip to public morale, and what a cast of characters - 

  • the ‘boffin’ Reg Jones - acerbic, not suffering fools gladly, but undoubtedly a genius; 
  • the peacock Mountbatten (Hasting's sets his stall out early on how he sees his performance), the troubled husband of Daphne Du Maurier (also seemingly mad as a bucketful of frogs); 
  • Gen. ’Boy’ Browning, who commanded the Airborne Division; with a reputation now tarnished by his performance there, but who Hastings thinks may now have been overly criticised and deserves recognition of the huge work he did in first establishing and building the Airborne Division;
  • ‘Colonel Remy’, the French secret agent whose men reconnoitred Bruneval at HUGE risk; 
  • Major John Frost, who led the paras into action - in Hastings' (and my) opinion the perfect battlefield commander who would never have suited higher command ;
  • Charlie Cox, the little RAF technician who stripped the WΓΌrzburg and did his parachute training in a single day - what a hero;
  • Wing-Commander Charles Pickard, a legendary bomber pilot who led the drop squadron (but was backwards in coming forwards to admit that his plane was one of those that mis-dropped 😏)..
  • Tony Hill who flew the photo reconnaissance Spitfire that bought back the pictures so badly needed by the planners
  • Fred Cook the RAN officer commanding HMS Tormentor (the former Household Brigade Yacht Club at the mouth of the River Hamble) and responsible for the Naval element of the operation

..and so many more..

Brilliant book - very much recommended - going to give this one a 10+

* Field Marshal Sir Gerald Templer, the former Chief of the Imperial General Staff, once said to Mountbatten (allegedly) "You are so crooked, Dickie, that if you swallowed a nail, you would shit a corkscrew". 😏

Saturday, December 14

"Firing into the Brown" #69 - Skirmish Games, Toulouse, Dickens and stuff...

"So Carnehan weeds out the pick of his men, and sets the two of the Army to show them drill and at the end of two weeks the men can manoeuvre about as well as Volunteers. So he marches with the Chief to a great big plain on the top of a mountain, and the Chiefs men rushes into a village and takes it; we three Martinis firing into the brown of the enemy".

Kipling "The Man Who Would Be King"

Time for another update..
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Had so much fin with the first game that I thought I'd expand the horizons a little and throw in some of the glitter..  man cannot live by small arms alone.. 😏

The book makes the inestimable suggestion that if armour is used, it's used only on one side as fundamentally the rules are for an infantry/man based skirmish..  but having put the rules for armour in it, it seemed a shame for me not to try them, so for this game the sides of the last game were expanded.. the British with a 2pdr AT gun and an MMG, the Germans with a Pz II and an MMG.


Same battlefield as last time but I switched the axis left to right instead of up to down..  first conundrum, where to position the 2pdr - as a crew served weapon, it can turn on the spot but cannot move..  clearly it can't be everywhere so it seemed logical to place it on the road where it could turn to cover either flank in the event it needed to..

Move 2 following and the British have had a good start before the jokers turn up - the Germans have started slow but the Pz II is deployed to cover their right flank (and more importantly for them out of sight of the 2pdr!)


Turn 3 following and the threat of the Pz II is enough to break up the British advance - note the first two British casualties, one of them an officer - most of the squad have taken cover, but the Germans are filtering forward using the hedge line for cover..




Move 5 following - the Pz II can't be everywhere, and the threat of the British MMG deployed on that flank is enough to get the Germans to switch it to the other flank.. it did dreadful damage as you can see from the number of "downed" stands.. British casualties are mounting...

..abysmal initiative cards.. 😏



Last turn following - on their left flank the British switched to close quarters rather than standing off and shooting, and very successfully too..  now the German casualties are mounting, but in the end of turn morale check the British fail, and the game goes to the Germans.


Post match analysis:
  • Another fun game which was far closer at the end than it was a couple of moves in!
  • Crew served weapons are supposed to be static - I think based on the the lightness of the weapon I might allow limited movement for some in future games
  • Another game that highlights you are better off getting stuck in than hiding and being picked off one by one..

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Madame de Montespan
Another in the occasional "regiments of renown" series featuring the histories of various regiments painted in haste at the beginning of a project but which were not documented here for posterity.. so we come to French infantry regiment "Toulouse", part of my War of the Spanish Succession collection, and one of my favourites simply because of the flag.. 

There is a very (very) good potted history of this regiment on the Kronoskaf WSS site (link below) so there's little point in me repeating the good work completed there, but by way of a framework to hang some 'rabbit holes' on (😏), at Blenheim they were in Tourouvre’s Brigade (under Lieutenant General the Marquis de Sauffrey) as part of the Bavarian contingent facing Eugene on the Franco Bavarian Left flank - they consisted of two battalions for a total of about a 1000 men.

The regiment was created by the regulation of 20 February 1684 for the Comte de Toulouse, the natural son (😏) of Louis XIV and Madame de Montespan.

During the War of the Spanish Succession, the regiment was commanded by:

  • Jean Comte de Cadrieu from 4 April 1693 (an Inspector General of Infantry, and also titled Baron of Calmont de Plancatge)
  • Jean-Louis, Comte d’Hautefort-Bosen from 8 May 1703 to 15 March 1718 (made brigadier on 26 October 1704, marΓ©chal de camp on 8 March 1718, lieutenant-general on 20 February 1734, and died at a good age on 9 March 1743)

Their service during the war was a follows - surprised they weren't at the other big three..

  • 1702 - the Battle of Friedlingen.
  • 1703 - Siege of Kehl, the attack and capture of Hornberg, combat of Munderkingen and the Battle of HΓΆchstΓ€dt. It later participated in the capture of Kempten and Augsburg.
  • 1704 - the first battalion of the regiment was at the Battle of Schellenberg, the entire regiment was then at the Battle of Blenheim and it was then besieged in Landau by the Allies.
  • 1705 - the regiment was increased to three battalions
  • 1706 - the relief of Fort-Louis and in the capture of Drusenheim, Lauterbourg, Haguenau and the Marquisat Island.
  • 1707 - the attack on the Lines of Stolhofen
  • 1709 - the Combat of Rumersheim.
  • 1711 - one battalion was posted to Spain
  • 1713 - the sieges of Landau and Freiburg.

I've managed to find very little on the two Colonels - Jean Comte de Cadrieu is the better documented and apart from those facts above it would appear that he was most active in south west France being prominent in a number of the Alps campaigns, and also at the siege of Toulouse.

The records show that a regiment of infantry named Hautefort Bosen was disbanded in 1698 and it's men incorporated in the La Couronne Infantry Regiment - I do wonder if Jean Louis might have been involved with them but have managed to find little or nothing on anything to do with Hautefort Bosen!

These are Minifigs (but not sure about the officer..  Dixon perhaps?) and painted and based my me some time pre-2006 - the flag is from Warflag.com (which currently seems to be down πŸ˜’)

References:

Toulouse Infanterie - Kronoskaf Project WSS

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That time of the year again, and my regular reader will know that as Christmas approaches it is my want to read a Charles Dickens, so it's Dickens time again! 

Here's the 'Christmas Dickens' timeline to date...

  • 2013 - "David Copperfield" (9/10)
  • 2014 - "Nicholas Nickleby" (exceptional)
  • 2015 - "Oliver Twist" (8/10)
  • 2016 - "The Old Curiosity Shop" (7/10)
  • 2017 - "A Tale of Two Cities" (7/10) and "A Christmas Carol" (9/10)
  • 2018 - "Great Expectations" (10/10)
  • 2019 - "Bleak House" (8/10)
  • 2020 - "Little Dorrit" (retired hurt - no score 😏)
  • 2021 - "Our Mutual Friend" (8/10)
  • 2022 - "Pickwick Papers" - brilliant... (9/10)
  • 2023 - "Dombey and Son" - hugely enjoyable.. (9/10)

My top four Dickens novels so far would be "David Copperfield", "Nicholas Nickleby", "Great Expectations" and 2022's absolute joy, "Pickwick Papers" - "worst" (it's Dickens for goodness sake, how can there be a worse?), 'least enjoyed', was without a doubt "Little Dorrit" which was mawkish beyond extreme, but of which my opinion seems to be at odds with most other people - I may have to have another go at some point, as Dickens 'only' wrote 16 major novels (there were a few books of short stories etc), and I've now read 11 (and a bit) of them...

This years Dickens, however, will be "Barnaby Rudge", of which I know nothing, so a bit of a voyage of discovery...

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 Laters, as the young people are want to say...

Saturday, December 7

"Firing into the Brown" #68 - Skirmish Games, gibbets and stuff...

"So Carnehan weeds out the pick of his men, and sets the two of the Army to show them drill and at the end of two weeks the men can manoeuvre about as well as Volunteers. So he marches with the Chief to a great big plain on the top of a mountain, and the Chiefs men rushes into a village and takes it; we three Martinis firing into the brown of the enemy".

Kipling "The Man Who Would Be King"

Time for another update..
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Le gibbet, ces't finnis! 😁

This one was built completely from scratch.. as you can tell.. 😏


..from bits and pieces in the spares box.. coffee stirrers, dowels, plastic strut, and a bit of left over plastic sheet with the wood emboss..


..plus a bit of old garden wire for the nooses..


Glue gunned together in a hurry - primed black and then dry brushed in the same scheme as the recent Cedar Gulch buildings..


..I also found a figure suitable use as the hangman..


Pleased with that..  maybe it's time for a necktie party!

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I was much taken with some recent posts on Tradgardmastare's blog [clicky] featuring Alan Lambshead's book on "One Hour Skirmish Wargames" and having realised the book was only £4.50 on Kindle decided to invest..  price of a pint* later (well price of a pint round here anyway) and I had obtained what turns out to be an excellent addition to the "One Hour" stable..

It had been a while since I had last had the 15mm WWII project on the table, so by way of a learning exercise, I thought I'd get some figures out and have a go - basically just to see how the mechanics translate to the table top..

Nothing too complicated then; in Skirmish Wargames rules terms (and this game only featured the core rules), two squads/sections each with a +1 leader (NCO) and a force motivation value of 3 (more on what and how those work later)..

* (does anyone else match costs to how many pints it would buy??😏)

Table set up as follows - which was taken at the start of Move 1 after both sides had drawn initiative cards - Germans to the left, British to the right, and they have won the initiative so move first - unfortunately their activation points cards were poor so they didn't get too much. The Germans however had a couple of good cards before the Jokers turned up to end the move..


Start of Move 2 and one of the the German squads have managed to occupy both floors of the house their side of the road, while the other squad is filtering down the covered gap between the hill and the house, covered from enemy fire by the barn to their front..   you'll note that the British activation cards were so poor one of the squads hasn't even got moving yet, and the other isn't doing much better!


Start of Move 3 (following) and the British have had another poor turn for activations - one of their squads is about to occupy the house their side of the road, Those NCO's on the hill are exchanging fire from soft cover... ineffectually.. 😏


..and now on Move 4 it starts to hot up as a fusillade of shots are exchanged between the two houses..  on their separate hills the NCO's have seen sense and headed for cover. The second German squad has occupied the barn, and that British squad has finally got their ar*e in gear and moved up to the hedge line to cover it..


Start of Move 5 and to help track where everyone was in the buildings I have removed roofs..

The tardy British squad is contesting the barn with the German occupants - there's only a single door so it's congested, but there is a lot of fire exchanged and the British NCO (large round base) is making maximum use of his SMG (at this range he gets two shots as opposed to the usual one for a rifle). Note the two lone stands by the Ace of Spades - those are first British casualties


...and here's where the other two sections were..


Move 6 - following - a long move 5 that had used almost the entire deck before the Jokers turned up resulted in a lot of action - you'll note the numbers of casualties - there is still a German NCO and rifle man in their house ready to loop round the back of the British squad to attack from the rear...


Amazingly the British managed to pass their morale check at the end of turn 5, but the writing is on the wall and having won the initiative, decided that for the British, "discretion is the better part of valour", and  would use it, to 'leg it away'..😏

Post match analysis:

  • A force motivation of three for such small forces was a lesson learned...  it only becomes obvious after a game what the importance of that value is, it represents the coherence of the force, their motivation irrespective of troop type, quality or training (though these can and do effect it as the author says). It's used as part of the morale check, and you add the value to a card drawn with the aim of getting a number greater than the number of casualties you have suffered..   with a force motivation of 3, you aren't even seeing the possibility of a morale fail before you suffer 4 casualties (and then it's only a 1 in 13 chance you'll fail), and these were forces of only 8 figures.. πŸ˜€ Low motivation numbers for small forces going forward I think..  or use bigger forces..
  • The +1 leaders mechanic worked well - it represents training and allows the officer in question to pull an extra card with a view to getting an improved result when firing, checking morale, etc.
  • No company crewed weapons in this game, or armoured vehicles, both are represented in the rules so next time they will feature..
  • Need to buy some full size cards, the one's I use are small one's from Christmas crackers and they are a bugger to shuffle..  😁

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 Laters, as the young people are want to say...