Monday, December 31, 2007

Review of 2007... line with some of my fellow Old School bloggers I thought I'd do a quick review of what I'd accomplished in 2007...'s the first time I've ever done this as I don't normally take a record of what I paint, but given I started blogging last March, and had posts going back to the beginning of the year, for the first time ever I had a (kind of) record of what I painted last year - to say the least I was quite impressed with my efforts - not quite the lazy so and so I thought I was...!

In 25mm American War of Independence I painted:

Saintonge (12 infantry - see picture)
Von Donop (12 infantry)
"Orange Lillies" (12 infantry - see picture)

In 15mm I painted (all infantry unless otherwise stated):

2 Regiments of Bavarian Cuirassiers (16 cavalry) -WSS
2 Regiments of British Cavalry (16 cavalry - see picture) - WSS
1 Regiment of Dutch Cavalry (8 cavalry) - WSS
1 Regiment of Dutch Infantry (24) - WSS
Egyptian Lancers (12 cavalry) - Sudan
Mounted Camel Corps (12 "cavalry") - Sudan
Dismounted Camel Corps (12) - Sudan
Kneeling Camels & Guards (6 +2) - Sudan
Dervish Cavalry (12 cavalry) - Sudan
British Infantry (6) - Sudan
Gun crews (18) - Sudan

Bagagge etc.

Camel Corps artillery - 6 camels/6 drivers/2 guns - Sudan
2 Krups guns - Sudan
2 limbers - 4 horses/2 drivers (for the Krups) - Sudan
2 ammunition wagons - WSS
2 Gatling guns and crews (6) - Sudan
Limbers for the WSS artillery (12 horses/6 drivers) - WSS

...which I make approximately 118 foot & 108 mounted - for a combined "Olley"* score of 334 points... not bad! J

* For reference Phil Olley is a noted wargamer (click on his name to go to his site) who came up with a points method of measuring painting output - basically 2 points for a mounted figure, or gun, or wagon, and one point for a foot figure...

..more on Warblington....

...I've just taken delivery of "The Civil War in Hampshire" by G. N Godwin, which I've had my eye on for ages at the Caliver stand at the various wargaming shows, but had not been able to afford it up until now. Just before Christmas though, I got lucky and managed to find it at a more affordable price on AbeBooks...

Like the recent re-issue of "The War Game" this book is also a 'copy' of the previous book, so the pages all show a scan of the original book/page - but either way it is immensely detailed, and more importantly has some more interesting information on Warblington Castle, the siege, and the other events of 1642 in the area...

Godwin writes that

~ Henry VIII conferred the manor/castle on Sir Richard Cotton - who was the controller of his household. His view is that it was Sir Richard who built the castle, which is Tudor in design (rather than earlier). So a Tudor style castle...
~ It remained in the hands of the Cottons until the English Civil War - which we knew..
~ Sir Richard received Edward VI at the castle in 1552, and records show that the castle was in good repair in 1633 - but shortly after "we know only of a ruined tower, a broken arch, and a few nondescript mounds, and remains of a moat". So we now know there was also a moat.. the interesting bits - and we almost have enough for a scenario.. J

Early in the war (January 1643) the castle (see right for map) had been occupied for Parliament by a Colonel Norton from nearby Southwick (he obviously did well in the war as he went on to be one of the signatories to the death warrant of Charles I!).

At this time the castle was described as being brick, faced with stone, about 210 feet square. "The whole was surrounded buy a "fosse" 10 feet deep"... "Before the northern angle appears to have been an entrenched camp of five acres".."surrounded by a bank nearly eight feet high, and a ditch similar to that around the castle".

Norton occupied the castle with a garrison of between 40 & 80 men (accounts vary, but some of these may have been from another local village - Hambledon) under the command of one of his officers.

The Warblington siege needs to be seen against the background of the much larger siege of Arundel - a noted Royalist stronghold - just a little further down the coast. This fight was only ever going to be a side show, and was basically Lord Hopton trying to distract Waller who was with the Parliamentary army before Arundel

Godwin quotes that in December 1643, Hopton had "sent dragoons to invest Warblington House where Nortons garrison was doing much damage to the country", further that "after a long siege and loss of more men than were in the garrison", he took Warblington Castle. All indications are that the castle only held out for a few days once surrounded.

It had also had no effect on the siege at Arundel which fell to Parliament after 17 days December 20th '43 to 6th January.

So we have a battlefield - the map below is my best guess at fitting the above (castle and camp) to a slightly larger scale version of the map above...

We also have an idea of the size of forces involved...

We know that the garrison was approximately 80 men; we know that the Royalist forces were big enough that they would take more than 80 casualties and still take the castle - safe to assume then that they must have numbered at least 250 men minimum, and were probably all dragoons. There are no references anywhere to artillery being available to either side...

Good progress and much more understandable...

Last of all (for this post anyway!) - Happy New Year - I'm solidly of the opinion that the world is divided into people who like Christmas, or people who like New Year - for the record I'm in the former camp! J

Thursday, December 27, 2007

Siege Train, or "Caught on the Move"...

As promised, a review of the game from last weekend, when my regular wargaming buddy DG and I got together for our last game of the year.

We'd decided up front that it was going to be Marlburian, it only remained to me to come up with a scenario.

I'd toyed with the idea of re-playing the Ambush scenario that I'd already played solo not so long ago, but in the end was much taken with the Teaser in this months issue of Battlegames (#10) - "Siege Train". In summary - and you aren't going to get all the details here, you need to hot foot it to Henry's web page and buy yourself a copy of the magazine, or preferably a subscription (there's a link to the left) - a convoy of siege and ammunition wagons is trying to get through to their own army, with a sizable convoy guard, and a nearby reserve. The enemy - in three bodies of troops - are trying to stop them. The kicker is that with the exception of the convoy guard, and the enemy advance guard, all other troops arrive on a randomly decided turn... which adds spice!

Without further ado, we diced for sides and DG got the role of defender/convoy commander, I was the attacker.

Now the logistics.. most of these are covered in the scenario, but I added some local rules to cover off the convoy itself. These were pretty much the same as when I played "Wagon Train" but to re-cap, there were eight convoy units in total (various limbers and wagons) as per the scenario, and they moved at "Heavy Guns" rate, ie. slow! Each convoy unit was deemed to be worth a number of strength points (4 each) and hits were inflicted in the usual manner for my rules, but with no morale effect. Once the unit gets to half points it moves at half rate. Once it gets to 0 points it is stopped. When a convoy unit is contacted by the enemy it stops for as long as the enemy is in contact, and all units behind throw 1D6 to decide what they do (as per the scenario description), I decided that Infantry or Cavalry can assist wagons by man handling them to overcome damage - a unit doing this needs to be next to the wagon for one move and can 'donate' strength points from their roster to the wagon roster (which represents the loan of man/horsepower)..

I slightly modified the victory conditions Charles gives, as I had an idea this was going to be a tough one so I allowed a draw with anything up to six units off the table – less than six was an outright loss – commander dismissed in disgrace!

The table was set out as follows:

At the top left you can see Schafenplatz, the river is crossable only at the bridges, and the ford. The convoy comes in on the bottom right, within the loop of the river.

OOB's for each side were as per the scenario with the exception that there was one less infantry unit per side (I didn't have enough to do the scenario as described). On the map above the enemy advance guard comes in at bottom right. The enemy main force enters bottom left and the convoy reserve is in the village; activation of both these forces is random, the mechanisms of which were exactly as per the article..

Having diced and noted all the arrival periods, we then started the game.

Following you can see the French advance guard (who were the attackers) and in the distance the convoy crossing the bridge and heading for the far (far) end of the table and safety..

The first indication that the game was not going to be easy for the British commander came when the French main force arrived on the earliest turn of the random range they were allowed - this is them filing in through the rough ground in the bottom left of the table. The artillery was never destined to come into action - even light guns don't move fast in rough ground!

There then followed some (very) sharp exchanges first at the bridge where the infantry of the French advance guard started exchanging fire with their British counterparts. The advance guard cavalry (Chartres) also contacted the convoy guard cavalry (Schomberg's) and in an ominous foretaste of what was to come comprehensively shattered the British cavalry driving them off in rout {rules comment: it was a delta 3 difference between the two sides which in the rules we use is a 2 strength point loss, and automatic rout}. Not the best start for the British..

Slightly later the British infantry (Orkney's) who have been exchanging fire with the French across the river (Bourbonnais), fail their morale (the first of many units to do this) and rout leaving the way open for the French infantry to cross the river.. The good news is that the British reserve in Schafenplatz have activated, and more to the point activated quickly - but the convoy is already under attack, and the back half has been forced to stop.

The reason for the convoy halt is that the French cavalry (Chartres) is now attacking it - the British cavalry from the convoy defence force continue to rout and cease to be an effective force {Rules comment: DG was really having a torrid time of it - in our rules we use a D6 to throw below the units morale strength to recover - the theory being that as a unit gets weaker, and it's morale therefore lower, the unit finds it harder and harder to recover. He threw 6 on a D6 in three successive turns for this unit of cavalry - meaning it continued to rout and take casualties for three turns after the original melee defeat!}

The French main force cavalry (Orleans and Weickel), instead of going with the infantry went south of the woods to tie up the British cavalry from Schafenplatz (Cadogan's and the Dutch Nassau Friesland).

First blood in these engagements go to the French, with Chartres fresh from their defeat of Schombergs managing to catch the Dutch cavalry mid-formation change (yes - it gets worse for the British - this was another failed dice throw!) and although the Dutch stand, they are swiftly dispatched in the next turn...

In the following picture, the British cavalry can be seen routing up the middle of the table, through the early arrivals from Schafenplatz. The French main guard has now exited the rough ground and the infantry is marching around/above the wood - my plan was to hook round either the wood, or the village, depending on what the British did with the convoy, and how my advance guard had fared.

In the following we see the British 1st Foot Guards (from the convoy) facing up to the triumphant French cavalry (Chartres) and forcing them away from the convoy - in the background Cadogan's are about to go in to their first ever skirmish with one of the French cavalry units (Orleans) - fingers crossed!

Just when nothing seems to be going right for the British commander, and in their first ever engagement, Cadogan's defeat the French cavalry regiment (Orleans) - their mere presence is enough to drive them off in rout {Rules comment: I failed the melee stand test badly!} Cadogans continue their advance and come up against the Bavarian cavalry - is it to be another repeat of their experience at Ramillies ("Big men mounted on big horses, they drove the famous Bavarian horse-grenadier guards off the field, capturing four of their standards")??

In the following (poor) picture you can see Cadogan's about to charge Weickels, Orlean's are in rout towards the bottom of the picture.

The writing was now on the wall, and all remaining British efforts were soon extinguished - the French infantry turned and moved south through the woods - I'd decided now was the time for the coup de grace, and that there was no point in waiting longer.

Chartres (the cavalry) attempt to charge home on the Foot Guards failed to engage {Rules note: Superior musketry from the Foot Guards caused a "shaken" morale result that effectively stopped them in their tracks} the other French infantry (Bearn) contact the convoy. In the meanwhile Bournbonnais attempts to cross the river while Ingoldby's are otherwise engaged (another failed morale test following some exchanges of musketry caused them to retire).

In the last passage of play in the game:

- the Foot Guards decided to try and drive off the cavalry at point of bayonet and are comprehensively "whacked" for their troubles (never a good idea to attack cavalry when you're on foot but there were precious few other options!), but,
- Ingoldsby's drive back the Bourbonnais in rout following a failed change of formation after they got across the bridge.. ouchh....
- Yet another failed morale test resulted in Orkney's ceasing to be a cohesive force

...and the results of that cavalry melee?? Unfortunately we were not to see a repeat of history - Weickel's stood, counter charged, and then drove Cadogan's off in tatters.... a brave but ultimately doomed attempt.

The British commander called a parley, and offered his sword in surrender, which the French commander (not quite believing the number of truly awful dice rolls in the previous 3 hours) gladly took..!

Post Match Analysis

  • After some discussion we decided to award the battle honours for this game to the French cavalry regiment "Chartres" - for their destruction of Schomberg's, then the Dutch cavalry, and then the Foot Guards. We also agreed there should be a mention in dispatches for Weickel (for the destruction of Cadogan's) and Ingoldsby's (the routing of Boubonnais)
  • We also discussed, as is our want, how we felt the game had gone - I was happy (naturally) with the way that my tactics had worked out. What had comprehensively won me the game, however, was the truly appalling British dice throwing - which was so unlucky that at times I did wonder if the loaded dice I keep in the back of the wargame cupboard had made their way on to the table... oops, shouldn't have mentioned them, should I! Luck is always present on the wargame table though, and true spirited gamer that he is, DG took it on the chin whilst promising me that the pendulum does often swing equally as hard in the opposite direction - not so sure I'm looking forward to the next game now! J
  • We also discussed scales, and fire effects, and mutually agreed that the modifiers for cavalry firing did need a slight tweak... in the rules we're using cavalry regiments represent about 3 or 4 squadrons - or about 400 men in campaign terms. Infantry represents a regiment of about 1200 men. While we didn't see a problem with the comparative difference in melee terms, where the weight of the cavalry man can be used to it's full and balances the difference in numbers, the actual number of carbines is a third of the infantry, and the current -1 modifier is not enough to reflect this. With effect from the next game we'll make it -2 . We discussed making it -3, but on reflection what I don't want to do is cause the French commander to always "act out of character" - to explain, my reading is that the French cavalry was always more likely to fire off their weapons before the charge, the allies were trained to do the opposite (in fact Marlborough took away almost all of their ammunition to ensure they always charged home with the cold steel!) In the rules we play, however, the "counter charge" is only available to French units that haven't fired - so there is a fine, and historical, decision to be made - fire and hope to stop the enemy unit in it's tracks, or charge home and hope that the bonus from holding fire is enough to help you offset the British/allied cavalry melee advantage... if we make the negative modifier too big that decision becomes a no-brainer (ie. that you would never do it), then the rules suffer as a consequence... so let's see how it goes with -2.
  • For those that are avid followers of this section of the analysis, the biscuits on this occasion were the emperor of dunking biscuits, the McVitie's Digestive. In celebration of the fact that it was Christmas however, we also deployed some shortcake biscuits coated in caramel and chocolate, and of course some luxury all butter mini mince pies from the grocers to the Queen, Waitrose. The tea on this occasion was big mugs of Twinings "Assam", (and next time DG, I promise less milk!) J

Christmas gifts and stuff.....

...and like a flash of blinding light there goes Christmas for another year... L

I don't know, you spend all month looking forward to it, and for me the two weeks leading up to it are the BEST time, and then it's here and it's gone....! what did Santa leave under this wargaming cove's (and I'm thinking of registering that as my trademark) tree?? Well the short answer is "lots" actually.. J was a good year on the wargaming/beer front - highlights were:

~ the new Osprey Campaign series on Philadelphia (American War of Independence)
~ a set of artists acrylics and a new set of brushes (always useful!)
~ "Rabble in Arms" by Kenneth Roberts (a novel set in the War of Independence) been trying to get this for years, but this year my wife was successful...
~ a selection of ales chosen by my Dad from the Scottish breweries - the first of which was imbibed yesterday evening and was truly delicious "Northern Light" is by the Orkney Brewery Company and is a lovely, refreshing, light coloured beer - just the job after the second roast dinner in two days...
~ the new album by Robert Plant and Alison Krauss, "Raising Sand"
~ the DVD of "300" - slightly 'comic book' in look, but this is about Thermopylae so I can see me hauling out the DBA armies at some time! of all though, was the pile of Amazon vouchers; I'm already planning what to spend them on..... J all in all I have something to paint with, while listening to, and I needn't go thirsty either...

Other than that - the American Civil War project page is now launched - see link to the left. In addition - I've almost finished a write up of the game DG and I played just before Christmas, I'll post it in a couple of days.

Sunday, December 23, 2007

Merry Christmas!

A Very Merry Christmas to all my regulars, and anyone else who pops in over the Christmas period.. one way or another 6000 plus of you who visited this year, and trust me, I'm amazed!! J

Being a predominantly wargaming cove, I couldn't pass the event without something a little on topic, so the Christmas card following is a German one from 1914, and is by way of commemorating the Christmas Truce of 1914 - it comes from this excellent site which carries the full, and amazing, story... quite astonishing

....the following picture is of German and British soldiers actually taken in no mans land during the truce... the truce lasted several days, and spread over 400 miles of front, songs and carols were sung to each other, food and other essentials swapped, and impromptu games of football (that's soccer to my US friends) played - but true to form the British soldiers had to come up with an excuse to losing against the Germans - one of them wrote home to complain that the team they had played against had comprised largely professionals from Bayern Football Club! Nothing changes.... J

I hope you and yours have a restful and enjoyable holiday period, with plenty of time for painting and pushing little lead men around the table - whilst not forgetting your families of course!

Friday, December 21, 2007

...end of the year, and time for a new look...

...being an endless tinkerer, I thought it might be time for a change of look for the Blog as I always felt the old template was a little "cramped", this one lets me streeeeeeeeeeetch myself out a bit... J

...I've also updated the links to the left - have added a separate list for the "resource" type pages, and I would urge you to immediately visit the country design site which is a huge amount of fun... it is fantasy based but I see a huge amount of historical possibilities. My thanks to Mike for the "heads up" on this site..

Monday, December 17, 2007

...and he's back again...

Hello to my regular readers, and a quick apology for the lack of posts over the last week or so... the season of festivities fast approaches, and as a Dad of two, all of a sudden my time begins to disapear rapidly, somewhat akin to a "black hole"

...just been away for a few days in Bath, which is somewhat of a tradition in Steve the Wargamers house... my wife and I get Garndparents to come and baby sit, and we slide off for a few days of drinking good beer, eating way too much, and finishing off the Christmas shopping... pure bliss, and this trip was no different....

..on the beer front the beer of the trip is always the
RCH "Pitchfork" brewed to commemorate the events of the Monmouth uprising (which I've written on before here), as ever this was delicious, and the "Old Green Tree" my pub of choice in Bath was also equally welcoming - and the good news is that they've also won an award ("Town pub of the year" in the 2008 Good Pub Guide)!!

..being a predominantly wargaming kind of a cove, the
trip wouldn't be complete without some form of military activity and this time it came courtesy of a little shop called "Bonapartes" that I always try and go to when I'm visiting.

Bonapartes is more military miniatures & models than wargaming, but he has some lovely completed models to look at, and sells paints & brushes, but my main reason for going is a huge second hand collection of books... this time round I purchased these two volumes... I was really chuffed to find them, and they're an excellent starting point for the newest (secret no longer!) project that I alluded to back in August.... I've started to build the project Blog and will announce here once it's published (Jeff, just one comment - man cannot live by Tricorne alone.... J) - I've just heard from DG that he's making one last visit to the area to see family before Christmas, and happily has time for a game, watch here for the report, but we're playing on Saturday evening, and it will be War of the Spanish Succession (with Blitzkrieg Commander/WWII for the first game in the new year) - I suspect it will be one of the Teasers, but to be honest I also like the look of the latest one in "Battlegames" issue 10....

....few other brief updates (told you I'd been busy, plenty to document no time to do it!) for the Marlburian forces Meredith's foot is now half completed and destined to join the British ranks - all I need is a couple of hours of painting time.. I've also taken delivery of a coulle of other wargmaing classic books, first "Wargames though the Ages : Volume 3" by Featherstone, but the other is the much discussed (on TMP and the "Old School Wargaming" Yahoo group) re-print of "The War Game" by Charles Grant (picture following is courtesy of the Ken Trotman site and will take you to the order page) - first impressions following a quickish browse are that it is very good - I've always wanted a copy but never had the lottery win to be able to afford it! I'll put up reviews of both at some point in time in the near future...

Sunday, December 09, 2007

Cadogan promised (and this is what the Internet is worth its weight in gold for), I've been reading further here and there on the background to the esteemed gentlemen who gave his name to that last unit of cavalry I've just painted..

The Cadogan family in question traces its descent from a Major William Cadogan, who was a cavalry officer in Oliver Cromwell's army. The Major's son (Henry) went into the law, and it was his son (also called William after his grandfather) who gave his name to the cavalry regiment.

The more I read about him, the more I understand how much Marlborough must have come to rely on him - along with Prince Eugene, it's clear that he was a critical and vital part of the success that Marlborough was to enjoy..

He joined the army in 1690 and first served in Ireland as a cornet of horse under William III, this was also the first time he served with Marlborough. He was present at the sieges of Cork and Kinsale, and by 1701 was a Major of the Inniskilling Dragoons and had caught the eye of Marlborough for his undoubted abilities..

In 1701, Marlborough appointed Cadogan to his staff following his appointment to command the English troops in the Low Countries - Cadogan's first job in this capacity was the complicated task of concentrating the grand army, formed by contingents from multitudinous states. He must have been successful in that role as Marlborough rewarded his services with the colonelcy of "Cadogan's Horse" (who are now the 5th Dragoon Guards).

As quartermaster during the campaign of 1704, he was one of the few entrusted with the truth of Marlborough's march from the Spanish Netherlands to the Danube at the start of the Blenheim campaign. He played a major role in the organisation of the march which, as well as the return march with its heavy convoys, he managed with consummate skill. In this campaign he fought at the battles of the Schellenberg where he was wounded and had his horse shot from under him (add "lucky" to "clever"!), and Blenheim, where he acted as Marlborough's chief of staff.

Soon afterwards he was promoted brigadier-general, and in 1705 he led Cadogan's Horse at the forcing of the Brabant lines between Wange and Elissem, capturing four standards (see my last post, "big men on big horses....", it raises the hair on the back of your neck!)

He then commanded the army's scouting party which located the French army on the morning of Ramillies, and acted as a senior messenger for Marlborough during the battle, recalling Orkney's British infantry from their diversionary attack so that they could assault the French centre around Ramillies itself. Immediately after the battle he was sent to take Antwerp, which he did without difficulty.

He was made major-general in 1706, and continued to perform the numerous duties of chief staff officer, quartermaster-general and colonel of cavalry, besides which he was throughout constantly employed in delicate diplomatic missions (so add "politican" to "lucky" and "clever"!). In the course of the campaign of 1707, when leading a foraging expedition, he fell into the hands of the enemy but was soon exchanged.

In 1708 he commanded the advanced guard of the army in the operations which culminated in the victory of Oudenarde, and was in charge of them when they established crossings over the River Scheldt. He later personally commanded the forces which broke through the French left towards the end of the battle.

On the 1st of January 1709 he was made lieutenant-general.

He fought at Malplaquet, and after the battle was sent off to form the siege of Mons and was wounded in the neck (to all intents this should have been mortal, but I think we may need to add "very" to the earlier "lucky"), but quickly recovered. During the breaking of the lines of Ne Plus Ultra, he again commanded the allied advance guard, and established a bridgehead across the lines prior to Marlborough's arrival with the main army.

After Marlborough's dismissal from his posts at the end of 1711 Cadogan remained with the army, but refused to return with it when Britain withdrew from war in 1712 (no surprise, and we should add "honourable" to the pot), going into voluntary exile with the Duke. His loyalty to the fallen Marlborough cost him, his rank, positions and pensions under the crown.

On his accession George I reinstated Cadogan.

His last campaign was the Jacobite insurrection of 1715-1716; first as Argyle's subordinate and later as commander-in-chief - not surprisingly, he was completely succesful.

In 1718 he was made Earl Cadogan, Viscount Caversham and Baron Cadogan of Oakley.

In 1722 he succeeded his old chief as head of the army and master-general of the ordnance, becoming at the same time colonel of the 1st or Grenadier Guards.

He died at Kensington in 1726.

...only one word to describe him really.... "outstanding".

Tuesday, December 04, 2007

Cadogan's Horse..

Without any preamble let me introduce you to the newest regiment to join the ranks of my Marlburian British army (or perhaps more correctly, Allied army) ..

This is Cadogan's horse painted with their earlier buff coloured facings (according to Grant they went to Green later in the war).

Formed in July 1685 as the "Duke of Shrewsbury's Regiment of Horse" they were ranked as 7th regiment of horse in seniority. They saw almost immediate service in 1685 in Ireland, but were in Flanders for the War of the League of Augsburg by 1690, promoted to 6th in seniority.

They returned to Ireland in 1698 (garrison duty) before then returning to Flanders in 1702 with the Duke of Marlboroughs forces at the start of the War of the Spanish Succession.

Like Wood's these guys are also "serious stuff", they carry battle honours for all four of the major engagements (Blenheim, Ramillies, Oudenarde & Malplaquet) but served throughout the war, not returning to Ireland until 1715 - thirteen years later!

Other engagements they were involved in, or at, include Venloo, Ruremond and the siege of Stevenswaert and the siege of Liege in 1702, Schellenberg and Blenheim in 1704.

At Elixheim (also known as Helixem) in 1705 they won great distinction at the forcing of the enemy's lines between there and Neerwinden. "Big men mounted on big horses, they drove the famous Bavarian horse-grenadier guards off the field, capturing four of their standards" (Cannon, Recorded History of the 5th Dragoon Guards) - stirring stuff indeed!

They were at Ramillies in 1706, then Oudenarde and the siege of Lille in 1708. 1709 saw them at Malpaquet, followed by the sieges of Tournai and Mons, but 1710 was perhaps their busiest year, with the sieges of Douai and Bethune, and further actions at Aire, St. Venant and Quesnoy.

The regiment became known as Cadogan's (as usual they were named after their current colonel) in 1703 following the successful campaign in 1702 that ended with the siege of Liege. Cadogan (or to correctly name him, William Cadogan, first Earl Cadogan) had done strong service for Marlborough, and the colonelcy of the regiment was Marlborough's reward for this.. he was an outstanding character so I'll save the information on him for a later post..

In the meanwhile - as is the vogue at the moment on some of the "old school wargaming" Blogs this is them, brigaded with the other regiments they fought with at the Schellenberg as part of Wood's Brigade under General Lumley..

In the front rank are Wood's on the left & Cadogan's on the right (both Freikorps 15mm), behind them are Schomberg's on the left and Lumley's on the right (both Dixon's). Just Wyndham's to go to complete the brigade...

The church in the background is a recent purchase from eBay and is made by a company called Kibri (a company specialising in model railway scenery), it's in N scale which is a little small, but I think it fits quite well...I still need to tidy it up and apply a little paint here and there, but I'm pleased with the look and feel which is nicely central european