"So Carnehan weeds out the pick of his men, and sets the two of the Army to show them drill and at the end of two weeks the men can manoeuvre about as well as Volunteers. So he marches with the Chief to a great big plain on the top of a mountain, and the Chiefs men rushes into a village and takes it; we three Martinis firing into the brown of the enemy".
Kipling "The Man Who Would Be King"
Detail from a portrait of Sir Edmund Verney, ca. 1640 by Anthony van Dyck (1599–1641) |
Start of move following...
Tex (3♦), Zeke (Q♥), Robbie (Q♠) and in the cabin (floor plan left), Black (2♠) and Cole (8♠) |
Crouched in the dust behind a rocky outcrop that backed on to the cabin, Robbie spat out some grit and listened out for any noise from the cabin - hearing nothing he doubled forward through the outcrop taking cover just short of the cabin but covering the back window. Over to his left, Zeke does the same but in moving kicks a rock. In the cabin, Cole looks up in surprise [I threw a D6 giving them a 50:50 chance of being surprised - I figured that they would be on edge] springs to the window, and spotting Robbie out back shouts a warning to Black as he draws his six gun. On the other side of the paddock, Tex hears Cole shout, throws up his rifle and takes a snapshot at Black through the window but not surprisingly misses. Black pulls his six gun and moves into better cover by the side of the front window.
Start of move following...
Tex (5♠), Zeke (K♣), Robbie (10♦) and in the cabin (floor plan left), Black (K♠) and Cole (7♥) cover the front and back windows |
In the cabin, Black sees Tex across the paddock and immediately guesses what this is about - 'stupid old man has come to get his bag of money back!'.. pausing only to rest his gun on the window frame, he aims and fires and is rewarded by the sight of Tex reaching for his ribs - crimson showing between his fingers. Zeke curses - this isn't what was supposed to happen - damn bad luck dogs him, first the damn stone alerting the bad guys and now a stupid lucky shot has hit Tex! Running forward he crouches besides the front door of the cabin.
Robbie can see Cole and fires off two shots from his six gun. At this range there's no need to use his carbine. All he wants to do is make him keep his head down, but shouts with joy when he sees both shots hit Cole in the leg! [He threw 11 twice, needing only 8 or more to hit!]
Cole ducks down in agony, but fires off three shots [he had a 7 card which allows three actions] in rapid succession - not surprisingly none of them hit. Tex grabs his chance and darts into cover, out of sight of the cabin, but moving towards it - no way he was leaving his friends to do this on their own.
Move 3:
Start of move following...
Tex (8♥), Zeke (2♦), Robbie (6♠) and in the cabin (floor plan left), Black (A♦) and Cole (K♥) - the yellow dice indicates Cole is currently "lily livered" (ie. shaken) |
Black sees Tex run into the rocks and loses sight of him, so runs to door of the cabin with the intention of getting a shot at him - flinging the door open though, he is shocked to come face to face with Zeke!
Hearing the shout of alarm, Cole spins round from the window and snaps off a shot at Zeke who he can just see round Black [threw a dice giving him a 50:50 chance to be able to see him], hitting him in the chest.
Tex can't get a shot as Zeke is in the way [threw a dice giving him a 50:50 chance as well, which he failed], but runs to the cabin door. Out back, Robbie fires twice more at Cole and is rewarded with at least one hit! In the doorway, Zeke recovers from his surprise, grunts "Avon calling", and fires twice at Black grazing him and causing Black to back away into the cabin [Black failed his 'lily livered' test]..
Move 4:
Start of move following...
Tex (8♣), Zeke (5♦), Robbie (5♣) and in the cabin (floor plan left), Black (7♣) and Cole (J♦) - the yellow dice indicates Black is currently "lily livered" |
From across the cabin Cole fires twice at Zeke, he can see Tex just behind him but he's the better target - he hits him in the leg and chest, and Zeke ducks back round the corner of the cabin. With the doorway now clear Tex fires twice at Cole, hitting him twice and killing him outright [third leg wound and second chest wound either of which did for him]. Black pulls himself together, and backs into the corner of the cabin shouting out as he does that he's had enough... Robbie covers him from the back window and tells him to throw his gun down, and come out of the cabin with his hands up...
Post match analysis:
- First the damage - good call by Black, though I'm not so sure it will be in the long run... 😏 Cole was out of ammunition, so would have needed to reload anyway.. even if he hadn't been shot dead the odds would still have been 3:1
-
For this game, rather than a D10 to decide firing hits, I used 2D6
as I think it gives a more reliable/stable result - in the rules
you're hitting on a 6+ or 8+ depending on weapon range, but there are
modifiers to this for aiming/cover/morale etc. so the mean of the 2D6 is
on, or about, the same value as to hit - for this game they were
missing as much as hitting, so I'll go with the modifier for a few
more games to decide whether the outcomes are too bloody or not. If
it's too bloody then an increase of 1 to each of the "to hit" values
will resolve the problem
-
Lily livered test - when a character becomes lily livered ("shaken") they can
test by throwing a dice and adding the value of any card in their
hand - for my games I don't use a hand so in the same way as I have
had to modify the 'jump the gun' and 'unconscious' rules, I just get
the character to roll the D10 and score over their toughness value. In
theory this is much harder than the test in the rules (in fact I
can't see how you would fail the test in the rules as written!) and
it worked for this game..
-
Back at the livery, Tex, Zeke and Robbie collapse into chairs, and
share a bottle - that's another scrape they seem to have been able
to get out of. His wounds bandaged, and somewhat shame faced at
having ducked away from the door, Zeke volunteers to make the
evening meal - the other two laugh, and say they would have done the
same, but seeing as he's offering, "yes please, and does that
include breakfast as well?".
In the stables, securely tied up, and with a slowly stiffening Cole wrapped up in an old horse blanket for his only company, Black awaits his fate - in the morning Tex and Robbie are taking him and the body to the local sheriff, there's a small reward for them... alive... or dead...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Laters, as the young people are want to say...
Very interesting post about Sir Edmund Verney, enjoyed the read. Your table fro the Wild West game look great, very nice indeed.
ReplyDeleteCheers Donnie, enjoying the theme/period very much - got me gaming again after a period of mojo loss, so no complaints from me! :o)
DeleteGreat post, very interesting to see these rules in action again. Loved the “Avon Calling” gag, but on a technical note I think you’ll find Sir Edmund Verney travelled to Spain on a ship rather than in a cognito. lol. With that said he obviously set the precedent that English tourists should be loud and violent while visiting the Costa’s.
ReplyDeleteCheers JBM.. LOL.. I wondered how many would get the Avon reference.. we're a disappearing breed... PS. "on a ship"? Groan.... :o))
DeleteVery sad war for the Verney family. Although having people on both sides meant that they could not lose their property, only their lives.
ReplyDeleteGreat report for the game. Not the final report for the Jolly Boys I hope.
Hi Ben - a sad war indeed... Ralph survived, but the younger Edmund died as well defending Drogheda against Cromwell.. Rest easy, the Jolly Boys will ride again at some point, though it may be time for a different story strand in the endless soap opera that is Cedar Gulch..
DeleteYour ECE post is most interesting Steve, I always enjoy these posts. The Western Gunfight game is pure Hollywood B movie from my childhood, splendid stuff there!
ReplyDeleteCheers David - you've got it in one - I aim to make these western games read like some episode of the High Chaparral stroke Virginian stroke Bonanza with a dash of Hang Them High thrown in.. that said, I'm beginning to itch to get some historicals on the table..
DeleteAn interesting story about Sir Edmund and an enjoyable report of a fun game. This feud could run and run.
ReplyDeleteHi Jim - good to hear from you - oh yes, the feud may run, but I did hear in the saloon the other day that the Biggs Gang were handled roughly while trying to rob the local stage coach. They didn't know that the stage was stuffed full of heavily armed Pinkerton men (the stage company had hired them as they had had enough of the constant robbery's) so it may be some time before the gang appear again, never mind think about revenge.. :o))
Delete