Monday, July 28, 2014

John Corrigan Memorial game 2014 - "The Bridge Demolition" - The Game

So on to the game...

First, DG and I sat down and drew up the cards for random British arrival..  it turned out that arrivals would appear predominately in turns 4-6,  with only one arrival in each of turns 2 and 3.

Next we then threw for sides (high dice chose) - DG won this and went for the British ("I fancy attacking", he said.. gulp!)

We then diced for who would be first moving player - DG also won this as I remember, but in quite possibly the most expensive mistake of the game I neglected to take my opportunity to inflict damage on the bridge in the firing phase of this turn!

The initial moves were dominated by the cavalry clash between the on table American and British cavalry (acting as vedettes and advance party respectively) - there were a couple of inconclusive clashes before I finally managed to drive them off...  first blood to me...

The following is about move 4 - American troops debouch from the bridge in a desperate attempt to deploy before the British hordes (some of which you can see in the distance) arrive...  the American Dragoons control the road following those initial clashes..


Next - a little later, perhaps just one move, and a view of the arriving British units, the discombobulated British dragoons are at top  (yellow pin - "shaken"); on the bridge the engineers are hard at work - only 7 of the 10 strength points left.....   damned tourists on the river enjoy the view


Bloody hundreds of them!


The game is fairly simple for the American/defender - get all of your troops across the river as quickly as possible, and deploy as quickly as possible, and then throw good dice....  I'll give myself 60% for effort..

In the following, which is about move 7'ish, the Green Mountain Boys (by the bridge, backs to us) are being roughly handled by increasing numbers of damned German lick-spittle mercenaries (amazing how you get in to the mind set.. ) but are giving as good as the get (shaken pins feature heavily). Off shot the American cavalry, which has been driven off, is desperately trying to recover.  DG's artillery is struggling for targets as one of the advantages (for me) of his large numbers is that they keep blocking his line of sight! Only 4 strength points left, and the pressure is immense..  great fun!


Same move, American left flank.. we have a unit if Hessians routing(top left - red pin), but always more Germans turn up to replace them - the volleys crash out, units are shaken, and dirty brown powder smoke drifts across the battlefield (authentic Welsh sheep wool rescued from barbed wire fences that DG bought with him once - looks very good I think.. )...


Following - same move American right flank - in WWII they would have called that a cab rank!


Next, two or three moves later and we are getting to the finale - just two strength points left but I am running out of troops and have had to throw in my reserve (the Militia on the bridge) - they didn't stand long, and neither did the Green Mountain Boys behind them, but they did gove the engineers long enough for another throw - we were down to one point remaining and the tension was ratcheting up!


...but it was not to be - the British cavalry saw off mine (geting their revenge for that first failure back at the beginning of the game) and with no troops left to change the outcome, and the engineers driven off, I conceded the game (following)...  well done DG!


Post Match Analysis:
  • I had worried at the beginning of the game that 10 points wasn't enough for the bridge strength, as I went through the first 5 or 6 turns not missing a roll once - but then I had a few misses, and the British units started to conglomerate, and in the end I thought it was perfect. NB. In the original scenario Charles recommends setting the amount of time to destroy the bridge as twice the amount of time it takes for a unit to get from side of the table to the other with whatever rules you are using...
  • DG took 21pts of casualties out of a total of 65 points so approximately 30% casualties - I'd say the vast majority of that was either the artillery, or failed morale checks..  I lost 19 out of 35 over 50% casualties and I'd say that majority of that was melee outcomes and morale checks. DG never did manage to get his artillery superiority dialled in as they were consistently too close to his own troops to be able to fire.....
  • The game lasted about 16 turns - that would be about  2 hours and forty minutes in real time - a brisk little engagement!
  • Refreshment on the evening was cold and liquid - it was a hot and sultry evening in the loft - Tesco Biere d'Or, and a bowl of Cheese and Onion snacks (to replace lost salt ) was the order of the day
I like to think that Lofty C would have enjoyed that - it was a lot of fun and a huge lift to the spirits!

12 comments:

  1. Excellent looking game! I must resist this period!

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    1. Why - what's not to like?? Uniforms in any colour combination you can think of, tricornes, black powder, Indian allies, French, Hessians.. enough for everyone there! :o)

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  2. Great looking game. V Nostalgic looking at all those Minifigs!

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    1. Colin - en masse they look superb, but individually they have their own quirky style which I love!

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  3. All those Minifigs certainly bring back memories here too. Grand looking game and nice report too.

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    1. Cheers David... the good thing is that those figures are all still in production

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  4. A completely historical result - the British won so the rules must be flawless! Must be time for tea and medals!

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    1. Hi Matt - not quite.. the Germans were not quite so reliable as their British paymasters.. damn.. still in the mindset... :o)) More like time for schanapps and blutwurst??

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  5. I imagine Big John was looking down and smiling. Great AAR.

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    1. Pendragon - I like to think so to...

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  6. What a great looking game, and an enjoyable read :-)

    I still can't get over the generosity of the man, to gift such a wonderful collection to you as he did.

    More AWI please Steve!

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    1. Lee - I really must... the nights are drawing in and the delights of the boat will wane come the autumn so I'll see what I can do... I think the next game is a long overdue WWII or Sudan one though....

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