Monday, March 2

Incident at Chudley Bottom...

Picture courtesy Sealed Knot
As the third storm in as many days batters the English coast, and the rain comes sweeping in, in solid lines, there's not many better places to be than up in the loft slapping on paint, watching Talking Pictures (Freeview channel #81 - currently showing the excellent "An Inspector calls" with Alastair Sim) and the job today (amongst other things) was to start working up some rules suitable for use with the English Civil War project...

The first game [clicky] the other weekend was with the rules in the One Hour Wargames book, they were good, a little basic straight out of the book for my tastes, but the strength of the One Hour Wargame rules lies in their ability to provide a framework that you can add things to and change around to your hearts content..

For this outing though, I wanted to see if I could do anything with the rules I have used for the AWI and Marlburian projects for years now - not the period specifics, just the firing/morale mechanism that caught my fancy years ago and I still think is clever..  the added advantage for me was that the mechanism I had for modelling British cavalry in the time of Marlborough would be ideal for modelling the same behaviour in galloper/cavalier cavalry in the English Civil War. Marlborough was clearly a disciple of Rupert and encouraged the British cavalry to always close with the blade as soon as possible..  possibly apocryphal but I seem to remember reading somewhere that Marlborough even limited their ammunition to encourage it. Either way, a handy thing in a set of rules..

Specifically, in these rules the moves sequence is:
  • A checks moral and moves, 
  • A declares charges at the end of the movement, 
  • B fires,
  • Melee/tests/outcomes
  • ...then B starts the cycle.. 
  • Once both have moved the turn is over...
..if a unit is charged but then withholds fire during the firing phase, the rules allow the unit to counter charge in some circumstances. If we assume the cavalry are following Rupert's tactical doctrine of closing with the blade and using pistols only in the melee, then not allowing them to fire (at any time) but factoring in the effect of pistols to the melee result forces them to charge/countercharge (providing the dice roll fair )

Anyway, an hour or two writing up the rules and we had v1. ready for a play test - so what better than a little skirmish? Table was 4' x 2', three infantry, two cavalry, one dragoons per side - all troops regular..  Parliamentary horse was classed as trotter (can shoot), Royalist as galloper (can't shoot), and off we went...

Deployment (follows)..  Royalist left, Parliament right..  from top to bottom, the cavalry formed up against each other on the open flank, infantry in the centre deployed Dutch style (two up one in reserve), and at bottom, the Dragoons are looking to secure the flanks by occupying Chudley Bottom*, or more specifically the inn (the Chudley Arms - the bigger of the two buildings).


You'll note that 'Scary' Mary (the landlady) is currently accepting a delivery  ("there's going to be a lot of thirsty throats by the end of the day, Alice"), while the local preacher, Israel Bickley harangues the local populace (who have all made themselves scarce) on the sins of drunkenness, whilst keeping a close eye on Alice the barmaid's all too obvious charms...


A view of the Royalist deployment..


..and the Parliamentary..


I diced to see who starts, which the Royalists win, and they trigger a universal advance..  a couple of moves later though, and one Parliamentary cavalry regiment has been seen off, and the second is about to depart the field..    shades of Edgehill!

The melee's worked well - Royalists moved, declared charge, Parliament fired, threw low, didn't stop the charge to contact, and in the following melee, threw poorly again, and were routed...  job done.


The Royalist dragoons also won the race to the Inn - following - and occupied it (much to Alice's delight, if not Mary's )


Last of the Parliamentary cavalry departing the field (following):


Meanwhile the infantry battle had largely come up evens...  the Royalist regiments charged home, the Parliamentary regiments counter charged..  each side won one - in the following Charles Gerard's can be see retreating (red dice), the Parliamentary regiment was too close to the table edge and they have already departed the scene...


The Parliamentary commander knew all was lost and started to withdraw on the cover of Chudley Bottom, but as his dragoons had assaulted but failed to take the Inn, he declared good sense to be the better part of valour, and withdrew from the field leaving the Royalists triumphant..


"Come and get it, if you think you're hard enough", (following)..


Post match analysis:
  • I wonder if I need a mechanism to model Galloper cavalry getting carried away and not stopping? Something like the old mechanism for "knights" in DBA?
  • Are trotter type cavalry overly "weak"? I think probably not, but a few more plays are needed to confirm..
  • I would like to utilise the random movement mechanism I use in the American Civil War rules, but the move sequence in these rules doesn't allow it..   I sense a mashup of the two and see what comes out of the end..  
*If anyone is in any doubt as to the veracity of this encounter, I need merely to point out that Chudley is the home of the Chudley Cannons Quidditch team...

23 comments:

  1. A great game and great write up. Enjoyed it very much.

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  2. Thanks Mark - short and sweet... no more than 3 or 4 moves but it did the job..

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  3. Lovely figures and gaming, Steve!

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  4. Very good sharp 'pocket' sized encounter - also enjoyed looking at how you had based your dragoons on the 30 x 30.

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    1. Thanks Norm.. 30x30 seems to hit my sweet spot for 15's... the Dragoon horse holders are on a bigger base 50x50 I think, to hold the number of horses..

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  5. Just like the Puritans to be slow getting to the pub. Didn’t want to get their round in!

    Regarding the risk of gallopers getting carried away: yes definitely. At least early in the war.

    I don’t think I’ve seen your models used in anger. They look even better than in the ‘team photos’.

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    1. Thanks Nudanket, and also for the copy of your rules - will have a read later today... I'm thinking as you are, and will put an optional rule in - a scenario specific rule or something like that...

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  6. PS Talking Pictures TV is a gem of a channel. They show many things that would otherwise be lost to those of us under 80.

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    1. Nundanket.. PS. LOL, a fellow admirer of Talking Pictures..

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  7. Splendid write up, keep at it! I see a religious element rearing it's head too!😉

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    1. Hi David... Israel will certainly appear again at some time.. :o))

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  8. Great post matey. Very inspiring!

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    1. MurdocK.. you too, matey.. enjoyed your resent posts on cavalry painting by the way..

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  10. Enjoyed reading that Steve, great stuff! And I know what you mean about the weather, I have got through so much painting these last few weeks. The dragoons look especially good.

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    1. Thanks Lee, it was pleasant day indeed.. rain basing the Velux and me inside warm and toasty and pushing the little metal men around.. their may also have been beer involved... ;o)

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  11. Lovely post all around, Steve. Will you be posting these rules? I'm looking to dip my toe into ECW this year if I can make any painting headway. Your rules look like they'd be a nice way to dip my toe in the water!

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  12. DF - gladly.. only reason I haven't is because I didn't think people would be interested.. :o)

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    1. On the contrary! I'm looking forward to reading them!

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