"So Carnehan weeds out the pick of his men, and sets the two of the Army to show them drill and at the end of two weeks the men can manoeuvre about as well as Volunteers. So he marches with the Chief to a great big plain on the top of a mountain, and the Chiefs men rushes into a village and takes it; we three Martinis firing into the brown of the enemy".
Kipling "The Man Who Would Be King"
As promised - a write up on the game - which was short but sweet, I think it safe to say.. ๐
First the field of Mars:
6' x 4' .. Hessians enter on the road opposite, Franco-American on
the road edge nearest.. by the definitions in the rules I am using (the Will McNally AWI rules [clicky]) woods are "open", farm is classed as a 'large building' - able to hold two units.
Forces (following) - as per the last Blog post - British main force in light blue,
British reinforcements in red bottom left. American main force red top right, and
their reinforcements in pink.. JC himself in green, watching over all
.. ๐
..and so on to the game...
Both sides chose to send one brigade "either way" from the entry point -
the only main difference in tactics being that DG retained his forces in
column for longer (to make better distance), and I chose to race my lights
(the Indians) forward to occupy the farm complex as soon as possible, and I
also deployed my artillery sooner (I took the view long range shooting was
better than no shooting)...
Couple of turns in and DG appears to be lambasting his troops for their poor
performance to date.. ๐ |
Neither side opted to call up reserves on moves 3 or 5, I think both of us
were happy with the progress we were making and didn't want to incur the
additional points costs..
As it happened however, when points were tallied on move 7 of 8, DG, with four
regiments and one of the artillery units routing tipped over the losing points
level, and the game was mine.. just.. I think I was a point and a half
behind him.
Four of my units shaken (yellow dice) |
View from the opposite side (following)..
An excellent - but short - close fought game..
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"You are so crooked, Dickie, that if you swallowed a nail, you would shit a corkscrew". (Mountbatten according to a quote ascribed to Field Marshal Sir Gerald Templer, the former Chief of the Imperial General Staff ๐ฎ)Just finished Bishop's book on Jubilee, the code name for the Dieppe raid in 1942 - excellent book, well argued, and yet I still remain in slightly mixed minds about what the real purpose of the raid was ..
Bishop's narrative (which is brilliant - well worth a read) would have you believe that Mountbatten was a charismatic but vanity driven commander without any innate military skill who was looking for something he could pin first, his colours to, and secondly the colours of the clandestine organisation he led at that time, to.. He was a man desperately in need of a victory and the approbation that came with it.. along the way there are a cast of characters great and good who weren't going to get in the way of this "mission", until in the end the incredibly 5,000 brave boys of the 2nd Canadian Infantry Division were thrown on to beaches where 3,367 were killed, wounded or taken prisoner, a casualty rate of 68 percent....
A catalogue of disasters..
- Montgomery (to my mind) as one of the early generals in charge of planning eventually washed his hands and sloped his shoulders and went off to the desert without a backward glance, despite clearly having misgivings
- the Canadian commanders were so desperate to get their troops into a fight after years of training and no action, they accepted the plan as given them.
- The Navy wouldn't commit the capital ships that everyone knew were needed to provide the offensive preparatory barrage (and I don't believe that was a wrong decision given what later transpired)
- the cloak of secrecy was such no one would take the chance of getting a spy into Dieppe to actually see what was waiting for them, and if they had they would have seen the depth of preparation the Germans had put in place - not because they were expecting this raid in specific, but as art of their general level of preparedness..
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"Laters", as the young people are want to say...
Perfect sized game, looks like the orders of battle and rules worked well to bring you a tight game.
ReplyDeleteCheers Norm - one of those situations/scenario's where turn numbers are key.. for our rules I would be tempted next time to increase the turn numbers by about 1.5.. both reinforcement moves arrived far too quickly for us, so there was no need to issue the orders.. What I really liked though, was the 'sliding scale of doom' that unit morale contributed to VP total.. every turn it could go up as well as down, as the best mortgage adverts say!
DeleteA lovely little game, no shame in that at all.
ReplyDeleteThanks David.. it was short, but it was good to see DG face to face - we hadn't seen each other in 2 years!
DeleteSmaller games often surprise and turn out to be both interesting and enjoyable.
ReplyDeletePeter, you're so right
DeleteGreat looking game Steve. The way you have done the fields is very effective.
ReplyDeleteDieppe is very sad and I must say I shy away from reading books on disasters like that. Whatever the reason for the raid, at least some lessons were learned that helped later on. Even if mostly not what to do.
Thanks for the comment Ben.. the fields are old floor carpet tiles picked up from work when they were re-carpeting.. couldn't let them go to waste.. :o) Dieppe - well, I'm still in two minds.. I think on balance you are right, some harsh lessons were learned.. thinking specifically of the decision to go for a beach landing, and the development of Hobart's "funny's"
DeleteExcellent game as usual, and quite close.
ReplyDeleteAnd another compelling book to add to the list.
Thans El Grego - the book is well worth a read.. but it definitely isn't laugh a minute
Delete