Friday, November 13

"Destructive and Formidable : British Infantry Firepower 1642 - 1765" - a review..

I'd spotted a brief mention of this book over on Keith Flint's blog, and upon seeing it in the library a few weeks ago I borrowed it based only on his comment that it was well worth reading... bloody pleased I did...

Let's get the pleasantries out of the way first - this book is without a doubt my book of the year, it is everything the "Marlborough's Other Army" book is (ie. informative, incisive, facts, figures), but also with the additional benefit that it is hugely readable. Lots of anecdotes, personal histories, and well reasoned argument as to why the author thinks a certain way was followed in the absence of clear evidence or proof, make it a very enjoyable read.. I unashamedly recommend this as a required reading to anyone with an interest in 'black powder' military history or wargaming..

Blackmore's book covers the period from roughly Edgehill to the Fall of Quebec, roughly 120 years, but his argument that this comparatively short period of time moulded the British Army to such an extent that tactical doctrine founded in this time still shapes the British Army today.

Starting with the English Civil War he describes the firing methods and drills of the time, explains why they were so inefficient (slow loading matchlocks muskets, firing by ranks/files, too long a range etc), but how developments towards the end of the war (volleys at very close range followed up immediately by close assault) set the stage for developments in later periods.

Moving on to the Nine Years War and and the War of the Spanish Succession he describes how the British Army discovered the "platoon firing" method (and no one knows where it really originated - Blackmore quotes Chandler who argued that it may have been the Swedish under Adolphus, but he also argues it could have been originated by the Dutch) that then dominated for the next 100 years through myriad changes and increases/decreases of complexity.

Put simply - a British battalion of infantry was divided up into "firings", this could be by platoon, by company, or even by rank within platoon (depending on the period), and these firings meant that the battalion was always shooting. The complexities and developments over time were aimed (no pun intended) at concentrating that continuous fire to maximum effect.

The following (and I'd like to point out the copyright bottom left) dates from the War of the Spanish Succession - a fairly simple platoon firing method. By the time the 3rd firing had completed, the 1st shooting had reloaded and was ready to fire again.. the French at this time were still firing by rank, and continued to do so for some time...


It probably reached it's maximum period of complexity under Cumberland (and I have no idea how they managed to control it on the battlefield, I was having enough difficulty sat in a chair in the garage with a beer and a cigar!) where I think they had managed to work up to 13 "firings" involving part platoons and even ranks, but it was simplified, without losing impact, by Wolfe and used to devastating effect at Quebec.

In summary, the British army had discovered a doctrine of firepower towards the end of the English Civil War that developed during these 100 and odd years meant they were largely unbeaten on the battlefield for the next 3 or 400 years..  continuous fire via the platoon firing methodology, at very close range (30 yards is quoted), followed up immediately by bayonet.. seemples..

10/10 ...  now what are you waiting for? My own copy has already been ordered.... 

Tuesday, November 10

"Warriors of the Storm" - a review

Spotted this in Tesco's of all places at the "stop and buy me, stupid" price of only £10 - it was on the Christmas list anyway but at that price I thought it foolish not to get it..Book 9 (!) of the "Last Kingdom" series which is currently being dramatised by the BBC (first two books, anyway... ) and continues the story of Uhtred of Bamburgh..


So what do we get?? Typical Cornwell, which will either delight you, or not..  I'd say he's at that stage of his writing career where he is well into his specific style, and no need to change it thanks very much... I approach his books in the same way I do my slippers of an evening - you know they're going to be warm and comfortable...  he writes (in my view) some of the best Dark Age military fiction going... he's always been good on the depiction of close quarter battle but there's something about the nature of warfare in this age that seems to resonate with him..  "mud and the blood and the beer" as Mr Cash would say..

So in the 9th book - Alfred is long dead, but his son Edward and, far more 'forthright', daughter AEthelflaed, rule Wessex, Mercia and East Anglia (which they have settled and conquered with Uhtred's help in the previous several books)

Uhtred has been given command of northern Mercia - the frontier of the kingdom, where he has garrisoned the modern day city of Chester. To the north lies Northumbria which is in the control of the Danes who rule from the modern day city of York, but which is a collection of kings and lords rather than a cohesive kingdom.

Enter then, the splendidly tattooed warrior Ragnall Ivarson, who lands an army of Danes and proceeds to march into Northumbria with the intention of carving himself a proper kingdom. He is soon joined by disenchanted Northumbrian's and has a considerable army.

AEthelflaed tells Uhtred he'll have to defend Chester as she won't invade Northumbria without her brothers consent (which is not forthcoming as he is busy keeping his own kingdom under control) so Uhtred starts a guerilla operations against Ragnall and the Danes are forced to march north for York, before turning to start laying waste to the unprotected parts of Mercia.

Things are further complicated for Uhtred as his daughter is married to Ragnall's brother, but he then finds that the brothers are at war with each other - the secret to his problem of how to pacify Northumbria lies in this relationship.

I'll not spoil the story any further as I don't doubt some of my other readers may well be getting it - but it is an absolutely cracking story from the master story teller..  I like Uhtred, he's torn every which way and rarely if ever seems to make decisions based on rational choice, but usually on instinct, heart, or honour...

Not a spoiler to say there'll be another Uhtred book - but you sense he is reaching denouement...  Steve the Wargamer rates this one 8 out of 10..

Saturday, November 7

"One Hour Wargames" - Scenario 5 - "Bridgehead" - Set up & Game

Without a doubt the "One Hour Wargames" book has quite possibly been the best ten pounds I've spent all year...

Certainly it has triggered a substantial re-surge in the number of games I've played - this is the fifth scenario I've played never mind other non-book related games, and I only played 6 games in the previous two years!

Clearly, small games, a clear challenge, and Skype are the answer - well for me (and I hope DG!)

So it was that on Thursday last week I thought "I fancy a game", shortly followed by "we haven't played a scenario from One Hour wargames in a while" - the challenge was issued and DG accepted...

So the following game was played out on the standard 4' square table I usually use for the scenario's (I think he recommends 3' square DBA style in the book, but with my TSS terrain tiles 4' is easier) - as we had enjoyed the last game (#4 "Take the High Ground" [clicky]), we decided to make this an American Civil war outing as well...

The premise is a contested river crossing where both sides are trying to consolidate a hold on one edge of the river; I played Union, and was the defender - DG the Confederate/attacker. I started the game with one unit on table on the contested river bank side - DG's job was to clear all Union troops by end game (turn 15).

Forces were random - 6 units again (as per the previous scenario's) but with the added complication that not all forces are on table at the start of the game - they arrive on set turn numbers, and in the case of the Confederates from one of three random entry points...

DG suggested that for this game we use the rules straight out of the can - so the game was played using the two page (!) set in the book.

I modified the random table we used in the last game (Neil doesn't differentiate between small arms types, so the rifle armed column was redundant)

Infantry
Musket
Infantry
Rifle
Zouaves Artillery Cavalry
1
4
-
1
1
-
2
4
-
-
1
1
3
4
1*
1
-
-
4
4
1*
-
1
-
5
4
1*
-
-
1
6
3
-
1
1
1

*Roll again 1/2/3 = Inf Musket, 4/5/6 = Zouave

For this game DG rolled 1, I rolled 5, my modified roll  coming up "Zouaves"..

So on to the game..  DG won the dice roll for first move and brought his first troop on (the artillery and two regiments of musket infantry), I started the game with my Zouaves deployed on the contested side and started to give fire..

The following is a couple of moves later (turn 2 or 3) - DG's artillery is about to deploy, my Zouaves are blasting away, my first reinforcements are coming over the bridge (by the by - I reckon that Bellona bridge is getting on for over 35 years old now), but so are DG's..  that's the Tigers in the distance...


Three or four moves later and I'm already sunk....  my cavalry was destroyed (there is no option for close assault/melee in Neil's rules - our assumption is that given the level of abstraction in the rules, he didn't think bayonet to bayonet, or sabre to sabre action took place often enough to be representative), as were my Zouaves - the last of my reinforcements are filtering over the bridge...


End game..  in this move and the one after the unit contesting the wood was destroyed, as was the unit facing the Confederate zouaves - combined fire power is the key in these rules..


Too little too late I decided to try an alternative strategy - holding my infantry back for the last move and a quick final assault - but they were destroyed in turn.. the Confederate yell whipped out across the table...

Post Match Analysis:
  • The rules are very (very) simple, but they gave a quite enjoyable game (I thought - and I lost! ); at the nub of them is the premise that there is no melee (as mentioned), but that you either move or fire - you can't do both....  there are no cover rules (apart from town and wood), there are no formation rules (just lay the unit out in the formation that seems fit), there are no movement modifiers for terrain.. they are simple, but it certainly frees the mind to think about what you are doing...
  • Given the aim of the game is to capture the opposite river bank then the Union player is almost always moving, all the other player has to do is get two or three units in place and then leave them still...  the dice will do the rest (each unit scores a D6 when it fires, some negative mods for artillery and cavalry, units destroyed when they get to 15 hits) DG destroyed my entire army, I managed to destroy just one of his units...  a narrow win for him then, but I graciously conceded
  • The game took 13 turns to get a result - the scenario allowed 15 - and I think we completed in a little over an hour...
  • The game winner for DG was the artillery (I think) - a 48" range meant that he could strike out anywhere on the table...
  • I'd like to play this game again as I have some idea's for alternative tactics
    1. Deploy the single Union unit at the start of the game in the wood...
    2. Deploy the Union army behind the river bank and force the Confederate player to come to you..  keep one unit in reserve to dash the bridge at the opportune moment
    3. ..I'm sure there are others... 

Wednesday, November 4

Now this is handy.. the tutorial...

Wondered if it might help if I gave a step by step on how to use that table generator I mentioned [clicky]..  appreciate there'll be those this doesn't apply to, but equally there are those it may help.. so, if generating tables in your blog posts is of no interest, I'll return you to your normal programming..  "next blog, please" 😏

If you are interested though...

1/. Got to website and select the HTMLTables option


2/. Set the size of your table.. it doesn't matter if you want to add or delete extra rows or columns later.. default seems to be 4 (rows) by 5 (columns) select the 'table' drop down and then 'set size' to open a little box on which you can select with your mouse to set size of table (just move the mouse over the area you want and click).. it tells you the size at the bottom as a check..  (NB. If at a later point you want to add or delete rows or columns select the relevant drop down for column or row)


3/. Not essential but this is a 'tarting up' point - either do it now or after you've entered your content...  this is how you space the lines and columns - narrow or wide..  just slide the bar with your mouse..


4/. Time to put your data/content in - just click on the cell and start typing - you can either do it here, or copy the blank table into the Blogger post and do it there.. this example assumes you're doing it in the web page..


5/. Set the alignment, font, font characters (bold underlined etc)..  for Blogger I wouldn't bother with these, as you can do the latter in Blogger..  but you can do it here if you want..


6/. Click the "Do Not Generate CSS" check box - CSS is an HTML language but the code is more complex, and isn't necessary in Blogger, as Blogger has it's own CSS code running in the background..  then click the "Generate" button


7/. Click the copy to clipboard option


8/. Go to blogger, open a new post, select "HTML" option at top, and paste the code, Click "Compose" and voila, un table - the only change I made was to add "Border=1" to the "Table" command right at the beginning so that I could see the lines between the cells...


Done....

tutorial fgfgf fgfgf
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Sunday, November 1

"Marlborough's Other Army" - a review..

Taken me a while but I got there in the end.. 

So first things first, the time it took me to read the book is not indicative of any inherent defect in the book, just that the nature of the book (in my view) is not conducive to a straight reading...  this is first and foremost an entire book of facts and numbers..  it's basically a wargamers/military historian's delight..  it reminded me of the "Boys Book of Knowledge" from when I was a youngster, and similarly it's not a book to just pick up and read, it's a book to refer to when you need a specific fact..

So what do you get??

Well, first off you get a thumbnail history of the war in Spain and Portugal between the years 1702 and 1712 (including Gibraltar and the Balearic islands), the campaigns/strategies of the year and any significant battles that occurred in that year.. one chapter per year...  each chapter gives detail on the numbers involved for each army/protagonist.. if you wanted to fight any aspect of the campaign or battle there's everything you could possibly need..

Second, what you also get is a fairly detailed breakdown of each of the constituent parts of the Allied armies of the time - one chapter for each divided into foot, horse and artillery.. The author examines each of the British, the Dutch, the Portuguese, the Carolean Spanish (basically those Spanish in support of the Allied cause as opposed to the Spanish in support of the Bourbon/French cause), the armies of the Palatine, and lastly the Austrian/Imperial contingent..  in each chapter he gives an overall view of the tactics of each army - how the infantry fought (eg, firing method, platoon or volley etc.) how the cavalry fought (advance at the trot or gallop, fire or not etc.) and types of artillery...  he also gives detail on numbers and organisation of regiment/battalion/squadron where known..  a goldmine, but last of all he gives uniform details for the relevant army.. There's clearly an amount of theorisation, but it's clearly stated where this is the case, and why, and his reasoning..

Last there is a good bibliography/reading list...

Do I recommend it?? Yes, without a doubt..  Is it an easy, pick up and read?? No... this is a reference in the classic sense...  My copy is now full of post it's, and underlines, and written comments/annotations...  I'll not be getting rid of it! 

Steve the Wargamer rates it as a 9 out of 10.. if you have an interest in the Wars of the Spanish Succession it's a must have (in my view)..