Life is no less hectic in Steve the Wargamers life - those of you who have hung around here for a long time (in the earnest hope that there might actually be something worth reading here) will know that I also have a boat, which, although small, still takes an inordinate amount of my time at this time of the year...
The reason is that she's due for launch soon, as the new season is upon us (which if I had half a moment to think about it, would probably be the cause of some joy - warm days and all that..) and although I have/had a veritable shed-load of work to do, the end is in sight... having said that this has meant little time for wargaming and gaming..... which was why I was pleased when DG said he was down my way for a few days - nothing like a visit to give a good excuse for a game... the results of said game follows..
For a scenario I turned to my trusty "Scenario's for Wargamers" by Charles Grant, and chose by a not very scientific process (it looked interesting!) the scenario "Holding Action" - page 14 of my version, and the first of two Holding Action scenario's... In summary, think Thermopylae.. and in our case, set in the War of the Spanish Succession with the Franco-Bavarians as the Greeks and the Allies as the Persians... A smaller force is holding a gap in a ridge of hills with the intent of holding off the much larger force for the maximum amount of time...
The table top was as per my last post, but to the following I have added deployment positions... (click for a bigger view)
In the picture, the big hill on the left, and all second contours, are classed as "steep", first contours as "gentle". The woods - which in the picture are tree's placed on a multi-tree base, as opposed to the single tree's used purely for a pleasing appearance - are classed as "dense"... the intent being that the ridge is passable, but not too passable as to make it no barrier at all....
The French (ie. me) start line is the blue one - they can deploy on the ridge, or in hidden mode behind it - I marked their position on a map - DG and I have been playing long enough to trust each other implicitly, but with old age I find a map helps me remember where I have put them!
The Allied commanders (DG for this game)orders are to attack as soon as possible as the duration of the scenario was only as long as DG had available to play - if he hadn't pushed through by the time he had to leave he'd lose and I'd win.. nice and simple and the first time I've used a real-time time limit.... a very clever little ploy to add some uncertainty to the Franco Bavarian deployment was that the British could enter from either entry point, even cleverer the Allied commander wouldn't know either as the entry point for each unit was decided by dice!
Orders of battle were as follows - these differ from those suggested in the book - any gamer worth his salt needs to buy the book, so I make no apologies for not slavishly making the detail available to all for free...
Franco-Bavarian
Allied
Winning Conditions:
For the Franco-Bavarians to win the game they must, at the close of play, be in a position to prevent the Allied force from breaking through the gap and continuing on. The opposite case applies for the Allies to win. The game will be drawn if the Allies are in possession of the gap at last light but are prevented from continuing by darkness (ie. end of game).
Stay tuned - game write up in the next post....
The reason is that she's due for launch soon, as the new season is upon us (which if I had half a moment to think about it, would probably be the cause of some joy - warm days and all that..) and although I have/had a veritable shed-load of work to do, the end is in sight... having said that this has meant little time for wargaming and gaming..... which was why I was pleased when DG said he was down my way for a few days - nothing like a visit to give a good excuse for a game... the results of said game follows..
For a scenario I turned to my trusty "Scenario's for Wargamers" by Charles Grant, and chose by a not very scientific process (it looked interesting!) the scenario "Holding Action" - page 14 of my version, and the first of two Holding Action scenario's... In summary, think Thermopylae.. and in our case, set in the War of the Spanish Succession with the Franco-Bavarians as the Greeks and the Allies as the Persians... A smaller force is holding a gap in a ridge of hills with the intent of holding off the much larger force for the maximum amount of time...
The table top was as per my last post, but to the following I have added deployment positions... (click for a bigger view)
In the picture, the big hill on the left, and all second contours, are classed as "steep", first contours as "gentle". The woods - which in the picture are tree's placed on a multi-tree base, as opposed to the single tree's used purely for a pleasing appearance - are classed as "dense"... the intent being that the ridge is passable, but not too passable as to make it no barrier at all....
The French (ie. me) start line is the blue one - they can deploy on the ridge, or in hidden mode behind it - I marked their position on a map - DG and I have been playing long enough to trust each other implicitly, but with old age I find a map helps me remember where I have put them!
The Allied commanders (DG for this game)orders are to attack as soon as possible as the duration of the scenario was only as long as DG had available to play - if he hadn't pushed through by the time he had to leave he'd lose and I'd win.. nice and simple and the first time I've used a real-time time limit.... a very clever little ploy to add some uncertainty to the Franco Bavarian deployment was that the British could enter from either entry point, even cleverer the Allied commander wouldn't know either as the entry point for each unit was decided by dice!
Orders of battle were as follows - these differ from those suggested in the book - any gamer worth his salt needs to buy the book, so I make no apologies for not slavishly making the detail available to all for free...
Franco-Bavarian
Side | Unit | Type | Starting Strength |
Franco Bavarian | No. 1 | Medium Artillery | 6 |
Franco Bavarian | No. 2 | Medium Artillery | 6 |
Franco Bavarian | Regiment de St. Pouanges | Cavalry | 6 |
Franco Bavarian | Bearn | Infantry | 6 |
Franco Bavarian | Foix | Infantry | 6 |
Franco Bavarian | Navarre | Infantry | 6 |
Franco Bavarian | Saintonge | Infantry | 6 |
Franco Bavarian | Toulouse | Infantry | 6 |
Allied
Side | Unit | Type | Starting Strength |
Allied | No. 1 | Light Artillery | 6 |
Allied | No. 2 | Light Artillery | 6 |
Allied | Cadogan | Cavalry | 6 |
Allied | Lumley | Cavalry | 6 |
Allied | Wyndham | Cavalry | 6 |
Allied | Nassau Friesland | Cavalry | 6 |
Allied | 1st Foot Guards | Infantry | 6 |
Allied | Dering | Infantry | 6 |
Allied | Goor | Infantry | 6 |
Allied | Hirzel | Infantry | 6 |
Allied | Howe | Infantry | 6 |
Allied | Meredith | Infantry | 6 |
Allied | Orkney | Infantry | 6 |
Winning Conditions:
For the Franco-Bavarians to win the game they must, at the close of play, be in a position to prevent the Allied force from breaking through the gap and continuing on. The opposite case applies for the Allies to win. The game will be drawn if the Allies are in possession of the gap at last light but are prevented from continuing by darkness (ie. end of game).
Stay tuned - game write up in the next post....
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