I'll keep this short as the look of an online computer game can never
compare with moving the little lead men, but DG and I have had no
opportunity to game for some time, and given we live 2 or 300 miles
apart this is the only quick option... it's even worse this year as Colours was cancelled, so my three guaranteed games a year were cut to two straight away...
So I would refer you to this post [clicky] for the setup - which was back in March - yep - we've been playing this game for over half a year, and this post [clicky] for the first dozen moves...
At the point the game ended, we were on move 57, so you can see we went on for some time!
In summary then - the winner of the game needs to control all four bridges - any less than that is a loss...
In the screen shots - the following will be useful when identifying units...
I think it safe to say that strategies changed throughout the game, but for the first 15/16 my aim was to consolidate ownership of the bridges, and then to launch a flank attack from my left (the furthest from my entry point..)
So I would refer you to this post [clicky] for the setup - which was back in March - yep - we've been playing this game for over half a year, and this post [clicky] for the first dozen moves...
At the point the game ended, we were on move 57, so you can see we went on for some time!
In summary then - the winner of the game needs to control all four bridges - any less than that is a loss...
In the screen shots - the following will be useful when identifying units...
I think it safe to say that strategies changed throughout the game, but for the first 15/16 my aim was to consolidate ownership of the bridges, and then to launch a flank attack from my left (the furthest from my entry point..)
At this point in the game the Allies have lost both allied Chiraz units, Schomberg's, and North and Grey's.. the French have lost two cavalry units (Chartres and Orleans) and infantry regiment Bearn - fairly even after a little over 30 moves - 5 hours in real time... a bloody struggle with no clear winner yet
Mexican stand off - no way I'm attacking him in the built up area - but if he stays there he can't meet the victory conditions.. |
...and so we got to the end of the game...
Post match analysis:
Post match analysis:
- Both sides had huge casualties - one of the problems we've identified is that the rules we use are largely tactical in focus and there are no such things as army level morale/break points. For the next scenario DG has suggested some we can use... this game lasted about 10 or 15 moves longer than it should have - one of the reasons for this I think is the way that the game was played.. with a day between each move there was none of the immediacy you get in an across the table game where player morale is as important as troop morale
- We had some interesting "discussions" throughout the game - as DG and I are want to do - some of these will make it to the next version/iteration of the rules. We had at least a weeks worth of discussion on whether DG's units should be allowed to enter a building backwards...until DG pointed I had done it myself earlier in the game!
- Have to say that my opinion of the campaign as a whole has not changed much - and I still think this is a much poorer show than the first campaign book...
Having read through the book, lent my another Steve in Manchester, If I remember right. I felt that there was something wrong with the campaign, from checking the forces and re-reading it seemed biased in favour of Lorraine.
ReplyDelete