..in this scenario, the fifth in the campaign, an Allied force has arrived to try and take the two bridges in the town of Cressay, and bring the campaign to a triumphant end. The French of course will be trying to stop them..
Previous battles can be found here:
- Annexation of Chiraz - Game #1 - Battle of Petreville
- Annexation of Chiraz - Game #2 - Crossing the River Cressay
- Annexation of Chiraz - Game #3 - Incident at Drew (Part 1)
- Annexation of Chiraz - Game #3 - Incident at Drew (Part 2)
- Annexation of Chiraz - Game #4 - Return to the Arsenal
As attckers the Allies have an extra infantry battalion, and an extra regiment of horse..
Country | Unit Type | Unit Name | SP | MP |
French | Cavalry | Souastre | 5 | 5 |
Bavarian | Hvy Cavalry | Arco | 5 | 5 |
French | Infantry | Bearn | 5 | 5 |
French | Infantry | Navarre | 5 | 5 |
French | Infantry | Toulouse | 5 | 5 |
French | Infantry | Nivernais | 5 | 5 |
French | Infantry | Royal Italien | 5 | 5 |
French | Artillery | Medium Artillery | 5 | 5 |
Country | Unit Type | Unit Name | SP | MP |
Allies | Cavalry | Schomberg | 5 | 5 |
Allies | Cavalry | Cadogan | 5 | 5 |
Allies | Hvy Cavalry | Alt-Hanover Cuirassiers | 5 | 5 |
Allies | Infantry | North and Grey | 5 | 5 |
Allies | Infantry | Dering | 5 | 5 |
Allies | Infantry | Goor | 5 | 5 |
Allies | Infantry | Beinheim | 5 | 5 |
Allies | Infantry | Rechteren | 5 | 5 |
Allies | Infantry | Sturler | 5 | 5 |
Allies | Artillery | Medium Artillery | 5 | 5 |
Set up notes:
- Allied entry is bottom corner, French/defenders deploy 'behind' the red line; for the French hidden deployment is allowed (but not used for this game, but if they were, use the usual methods i.e.. map where units are, reveal when they could be seen etc..)
- It’s a 6’ x 4’ table and we used our usual WSS rules (a modification of the Will McNally AWI rules - details on my project page [clicky])
- Both sides can deploy on to the table in any formation they prefer - the French may start the game inside the buildings if so preferred.
- Woods are 'open'; all hills are 'gentle'; the river not crossable except at the bridges (which are wide enough for one base width column); houses will hold one unit each/the church will take two
The winning side needs to ‘hold’ both bridges at the end of the game - hold meaning that both ends of the the bridge are controlled. If each side only holds one bridge then it is a draw.
- Game ends when at the end of a Turn one side
- 1] Has 68%* + losses (that is the Allies have 16SP left; the French have 13SP left)
and - 2] Does not control both bridges
or - 3] Concedes
That side is then obliged to quit the field. So, as long as a side controls both bridges they can't lose
Stay tuned for the game report which will, somewhat amazingly, be post number number 700 (!)
The table looks like a perfect setting to play out this scenario. My only "silly" question is where the bridges are located - are they to the left or beyond the village to the right?
ReplyDeleteOn another topic, the new look of your blog site is terrific. This was a good decision and definitely a visually pleasing upgrade to your earlier site.
Jerry
Cheers Jerry - appreciated.... you can just see the bridges beyond the houses.
ReplyDeleteThanks Steve. That's what happens when you get to be a man of a certain age.
Delete