Following on from the last scenario where we had tried out DG's modification/variation of the Marlburian rules we normally use, DG has made further changes*, so I have again set the scenario in the Marlburian period; we will try another period for the next game.
* one modification features the return of DG's beloved average dice, so I need to hunt some out from the dice box!
The third scenario is another encounter battle, but this time the forces represent the advance guards of two larger forces, tasked with seizing two vitally strategic river crossings. The winner is the player who controls both crossings by the end of the game - we will use our standard method for deciding this ie. whoever last crossed the bridge controls it. We have 15 moves to do this in.
An interesting feature of this game is that the players do not start the game 'on table', they arrive anywhere on the relevant edge - no setting up your artillery straight away to cover the bridge then! Any formation is allowed.
Although it doesn't specifically state either way, it doesn't say whether the river is impassable except at the bridges - in fact it says no special rules apply - so I'm going to play our standard rules for crossing water features....
As in all the previous games, all unit morale modifiers will be 0 (for both sides), no National characteristic bonuses will apply for either side (ie. British/Dutch firing bonus doesn’t apply etc etc) – as much as possible each side will be totally equal, except for the results of the randomised force generator. Also as per the last game there are no brigadiers for either side (these are used in the rules for morale saves/improvements)- commander in chief only.
The scenario is another six unit per side, game so we diced using the same randomised force table, this time DG threw a 3, and I threw a 5, giving us the following forces, DG is playing the Allies, and I will play the French
DG first - this is the same force he commanded in the first game:
Table was as follows - starting edges top and bottom:
...and from the side - so starting edge left and right.
Both edges are of equal value - the hills are equidistant from the bridges, so I have given DG the left in the above.
Bear with... the game will follow!