…or my interpretation of it anyway….
As DG was down for the Colours weekend we were looking forward to a game. Having bought this at last years Colours I read the first chapter and scenario set up for the Chiraz linked series of scenarios, thought it sounded interesting, and suggested it with a view to fighting the campaign in the same way we did the St Michel Campaign.
DG agreed, so here we are...
I have to admit that the first game as described was not really suitable – it’s almost a large skirmish game as Charles Grant uses his big regimental organisations and this scenario was set at company level, it's also a siege game and in the scenario featured individual scaling ladders etc. It had possibilities though, so I have taken the premise, and the background to the campaign, and the scenario objectives, and modified it slightly with a view to fighting the campaign, but using the standalone versions of the scenario's rather than the fully linked versions…..
Background:
Chiraz is an independent state’let that lies between the much larger states either side, which for our purposes, will be France (and their Bavarian allies), and the Allied maritime powers (comprising England/Holland/Austria) rather than those of Lorraine and the VFS.
Chiraz is a fairly prosperous state – agriculturally based – a wine making area – but their primary benefit is twofold:
1. The country is bounded on both sides by major rivers that provide much needed transportation opportunities to the French and the Allies – control of Chiraz by either major power could put this in doubt for the other power as they would have control of one bank of the river...
2. The north of the country is mountainous and provides a major source of saltpetre – the primary constituent of gunpowder…
After previous invasion attempts have led to bloody stalemate on each occasion, the major powers have agreed that Chiraz should remain neutral as a demilitarized zone. This state of restless peace has lasted for several years, but the French have now found out that the eldest son of the Dutch Staatholder has started to pay suit to the (only) daughter of the Duke of Chiraz – who is the sole heir to the throne. Further his attentions are returned in spades; clearly the danger is that the Allies would gain control of the country without a shot being fired.
This cannot be allowed to happen, and the French launch an invasion to protect their interests…
The campaign starts with the planned seizure of the gunpowder mill at Petreville…
A 6’ x 4’ table - looking length ways - Allies enter bottom left, Franco-Bavarian from top right, the powder mill is in the centre of the table - roughly equidistant from both corners...
The French as invaders have a free move - DG and I agreed that they would move, and then we would dice to see who moved next.
The powder mill is garrisoned by an understrength battalion of the Chiraz army who for the purposes of the campaign are allied with the Maritime Powers – the powder mill itself is a substantial walled enclosure with factory in the middle.
River only crossable at the bridges
Orders of Battle:
NB. Neither side has artillery – you really don’t want stray cannon balls flying near one of the largest gunpowder mills in Western Europe!
Rules are my variation of Will McNally's SYW rules - check my Marlburian project page (link top left) for the details.
Allies (me):
Garrison:
Main force:
Franco-Bavarian (DG):
Objective:
Capture (or retain) the powder mill!
As DG was down for the Colours weekend we were looking forward to a game. Having bought this at last years Colours I read the first chapter and scenario set up for the Chiraz linked series of scenarios, thought it sounded interesting, and suggested it with a view to fighting the campaign in the same way we did the St Michel Campaign.
DG agreed, so here we are...
I have to admit that the first game as described was not really suitable – it’s almost a large skirmish game as Charles Grant uses his big regimental organisations and this scenario was set at company level, it's also a siege game and in the scenario featured individual scaling ladders etc. It had possibilities though, so I have taken the premise, and the background to the campaign, and the scenario objectives, and modified it slightly with a view to fighting the campaign, but using the standalone versions of the scenario's rather than the fully linked versions…..
Background:
Chiraz is an independent state’let that lies between the much larger states either side, which for our purposes, will be France (and their Bavarian allies), and the Allied maritime powers (comprising England/Holland/Austria) rather than those of Lorraine and the VFS.
Chiraz is a fairly prosperous state – agriculturally based – a wine making area – but their primary benefit is twofold:
1. The country is bounded on both sides by major rivers that provide much needed transportation opportunities to the French and the Allies – control of Chiraz by either major power could put this in doubt for the other power as they would have control of one bank of the river...
2. The north of the country is mountainous and provides a major source of saltpetre – the primary constituent of gunpowder…
After previous invasion attempts have led to bloody stalemate on each occasion, the major powers have agreed that Chiraz should remain neutral as a demilitarized zone. This state of restless peace has lasted for several years, but the French have now found out that the eldest son of the Dutch Staatholder has started to pay suit to the (only) daughter of the Duke of Chiraz – who is the sole heir to the throne. Further his attentions are returned in spades; clearly the danger is that the Allies would gain control of the country without a shot being fired.
This cannot be allowed to happen, and the French launch an invasion to protect their interests…
The campaign starts with the planned seizure of the gunpowder mill at Petreville…
A 6’ x 4’ table - looking length ways - Allies enter bottom left, Franco-Bavarian from top right, the powder mill is in the centre of the table - roughly equidistant from both corners...
The French as invaders have a free move - DG and I agreed that they would move, and then we would dice to see who moved next.
The powder mill is garrisoned by an understrength battalion of the Chiraz army who for the purposes of the campaign are allied with the Maritime Powers – the powder mill itself is a substantial walled enclosure with factory in the middle.
River only crossable at the bridges
Orders of Battle:
NB. Neither side has artillery – you really don’t want stray cannon balls flying near one of the largest gunpowder mills in Western Europe!
Rules are my variation of Will McNally's SYW rules - check my Marlburian project page (link top left) for the details.
Allies (me):
Garrison:
Country
|
Unit Type
|
Unit Name
|
SP
|
MP
|
Chiraz
|
Infantry
|
Heidebrecht Regiment
|
3
|
3
|
Main force:
Country
|
Unit Type
|
Unit Name
|
SP
|
MP
|
British
|
Cavalry
|
Schomberg
|
5
|
5
|
British
|
Cavalry
|
Lumley
|
5
|
5
|
Dutch
|
Cavalry
|
Nassau Friesland
|
5
|
5
|
British
|
Infantry
|
Dering
|
5
|
5
|
British
|
Infantry
|
Lord North and Grey's Regiment
|
5
|
5
|
Dutch
|
Infantry
|
Beinheim
|
5
|
5
|
Dutch
|
Infantry
|
Sturler
|
5
|
5
|
Franco-Bavarian (DG):
Country
|
Unit Type
|
Unit Name
|
SP
|
MP
|
French
|
Cavalry
|
Orleans
|
5
|
5
|
French
|
Cavalry
|
Chartres
|
5
|
5
|
French
|
Cavalry
|
Souastre
|
5
|
5
|
Bavarian
|
Hvy. Cavalry
|
Weickel
|
5
|
5
|
Bavarian
|
Infantry
|
Lutzenberg
|
5
|
5
|
French
|
Infantry
|
Navarre
|
5
|
5
|
French
|
Infantry
|
Toulouse
|
5
|
5
|
French
|
Infantry
|
Royal Italien
|
5
|
5
|
French
|
Infantry
|
Lee (Irish)
|
5
|
6
|
French
|
Infantry
|
Dorrington (Irish)
|
5
|
6
|
Objective:
Capture (or retain) the powder mill!
Looking forward to seeing how this unfolds.
ReplyDeleteMe too, I have the books and want to try them with Napoleonics too.
ReplyDeleteHave fun, warpaintjj