Saturday, March 7

Gold.. errr.. Copper.. on the Scales” - Game Part 2 ♠♥◆♣

Time to bring our little saga to a close.. 😁

For the dramatis personae I refer you to this previous post [clicky]..

So just a reminder of where we are; the bad guys are attempting to rob the Assay Office and have shot one of the two Assay Office guards, and badly wounded the other who has holed up in the Barber's. It's not all gone their way though, as the gangs boss, Clay, is currently lying trussed up on the ground by the side of the hotel, with an angry Nugget standing over him....

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Move 5:

First the bad guys: Emmett 10♣, Bart 3♠ and Joe 2♠. Then the good guys, Jesse (in the Saloon) 2♣, Nugget (standing next to the tied up Colt) A♠ and finally Wyatt 3♣

Nugget is indeed angry, and getting angrier by the minute, and when he sees the bad guy in the fancy duds (Emmett 😏) gun down Waylon it tips him over the edge and he races across the street with the intention of battering him senseless. Emmett sees him coming and is just turning to fire as Nugget smashes into him, staggering back  Emmett has been badly dazed.

While they're tussling however, Bart runs into the Office to join Joe and the bags  of loot - across the way, Wyatt has seen his mate go down but is badly wounded and has no targets - he opts to stay low for the time being..

In the Office, Joe looks at the sacks and decides its way over time they get away. Joe picks up a sack and moves to the door shouting to Bart as he goes past that it's "time they got the hell out of here, grab a bag, boy!". Crossing the Office he steps outside next to the wagon and heaves the sack in to the back of the wagon.

Mechanics behind the narrative (and in order of activation):
  1. Nugget (by the Hotel)  A♠: Moves twice, to engage hand to hand with Emmett. I gave Nugget a +1 because Emmett was lily livered, and he won, but the wounds rolled for on the to hit table were only grazes. I also allowed Emmett an opportunity to get the draw on Nugget before the hand to hand which Emmett also failed.

    (Here you go JBM - had to be done... 😁)


  2. Emmett 10♣: I adjudicated that Emmett just having been bashed, and failed a get the draw had finished his move.
  3. Bart 3♠: Moves twice
  4. Wyatt 3♣: No action
  5. Joe 2♠: Picks up bag (1 action) moves (1 action)
  6. Jesse 2♣: Fires twice (2 actions), misses with both
  7. Tension Clock: 3 (no action)
Move 6:

First the bad guys: Emmett K♣, Bart (in the Office) A◆ and Joe 7◆. Then the good guys, Jesse (in the Hotel) 6◆ , Nugget 2♥ and finally Wyatt A

Bart cottons on quickly, picks up a bag, moves outside, and heaves it into the wagon next to the other. 

Wyatt, in the Barbers, fires twice at Joe who is standing next to Bart, hitting him in the arm.. "that's one for you, mate"..

On the rise Emmett has recovered, and brings his guns up as Nugget tries to do the same - Emmett's faster, and guns him down. Nugget collapses.. unconscious..

As Joe moves back in to the Office, Jesse across the way in the Hotel curses..  "this is going belly up fast!" Limping to the door he moves to the side of the hitching rail - he needs to get across and help Wyatt while he still can.

Meanwhile - in the distance, the bell in the church starts ringing frantically...

Mechanics behind the narrative (and in order of activation):
  1. Bart (in the Office) A◆: Picks up bag (1 action) and moves (1)
  2. Wyatt A♣: Fires twice (2), short range, but -1 for character trait "nervous" and hits once at  rolling 'arm wound' on the to hit table
  3. Emmett K♣: Automatic recovery from Lily livered due to the K. Fires twice (2) - Nugget tried to beat him to the draw but failed - Emmett hit twice rolling 'leg wound' and 'severe wound' on the to hit table - a severe wound knocks the recipient unconscious
  4. Joe 7◆: Moves into the office (I erred again, he had 3 actions to play with as a result of the 7 - apologies Joe, I can only blame heat of the game.... and besides your unpleasant.. 😁)
  5. Jesse (in the Hotel) 6◆: Moves outside (1) reloads (1)
  6. Nugget 2♥: Unconscious - he tested to to recover but failed
  7. Tension Clock: 6 - only two moves left - saved by the bell?? 😏
Move 7: 

First the bad guys: Emmett 9◆, Joe (in the Office) 5♣  and Bart 6♠ (by the wagon). Then the good guys, Jesse (by the hitch rail in front of the Saloon) 8♠ , Nugget (unconscious) 6♥ and finally Wyatt 4

As the bell in the church continues ringing frenziedly, Emmett runs across to the wagon and shouts to Bart and Joe "we got no more time left, I think I saw a cloud of dust away up the main street beyond the town - lets get out of here - leave the last bag!" 

Jesse limps across the street as fast as he can, and takes cover at the back corner of the wagon, raising his gun he shoots at Bart who is nearest and is just raising his gun to fire back at him. Bart staggers back from the wound. Raising his guns again though, Bart fires back at Jesse. Both men are badly hit..

Joe runs out of the Office and jumps up on to the wagon grabbing the reins, "come on boys, time to saddle up!"

Across the way two shots ring out from the Barbers, and Joe curses as his hat is shot off...

Mechanics behind the narrative (and in order of activation):
  1. Emmett (on the rise) 9◆: moves twice (2)
  2. Jesse (by the hitch rail in front of the Saloon) 8♠: moves (1) shoots (1) - I allowed Bart to get the draw which he failed - Jesse hits and rolls a "chest wound" - Bart passes his Toughness test
  3. Bart (by the wagon) 6♠: Fires (2) - hits twice, and rolls "graze" and "leg" on the to hit table - Jesse passes his Toughness test
  4. Nugget (unconscious) 6♥: Unconscious - he tested to to recover but failed
  5. Joe (in the Office) 5♣: Moves (1) Jumps on to the wagon (1)
  6. Wyatt (in the Barbers) 4♣: fires twice (2) at Joe (short range but I gave Joe cover from the wagon load) - hits once and rolls "graze" on the to hit table. Joe passes his Toughness test.
Last turn:

First the bad guys: Emmet4, Joe (on the wagon) 10♥ and Bart 7♥ (back of the wagon). Then the good guys, Jesse (also back of the wagon) 3◆ , Nugget (unconscious) 5♣ and finally Wyatt 7

On the wagon Joe is feeling the tension and shouts to Emmett and Bart, "get the lead out, dammit"!

Wyatt is also feeling the tension he knows their time is running out to stop the outlaws from getting away - he fires twice but again only grazes Joe!

Emmett and Bart take on Jesse



Bart snaps off a shot at Jesse and then jumps on the wagon - Jesse ducks... 

"Nugget fails to recover consciousness.."

...until Emmett, who has also jumped into the wagon, snaps off a shot at him who attempts to get the draw but fails. Emmett's shot hits Jesse in the leg, and kills him outright.

Joe whips up the horses and the wagon, with outlaws and bags on board, moves off in a rush, regrettably, they've no time to recue Colt..

Mechanics behind the narrative (and in order of activation):
  1. Joe (on the wagon) 10♥: defers his move
  2. Wyatt 7♠: fires twice (2 Actions) - hits once, getting graze on the to hit table. Joe fails his toughness test  and becomes Lily Livered (yet again I fluffed here, Joe should have had another action - I can only blame getting engrossed in the game too much!)
  3. Bart 7♥ (back of the wagon): fires at Jesse (1) and then moves (1) - he hits but only scores a graze on the to hit table. Jesse then fails his toughness test becoming lily livered. Jesse tried to jump the gun, but failed.
  4. Nugget (unconscious) 5♣: fails again to recover 
  5. Emmett 4♣: Moves (1) and fires (1) at Jesse who attempts to jump the gun, but fails. The shot hits (I gave Jesse cover bonuses) , and he rolls "leg wound" on the to hit table - that's Jesse's third leg wound so it kills him outright.
  6. Jesse (also back of the wagon) 3◆: Dead
Post Match Analysis:
  • First the body count:

    The Good Guys lost two dead - Jesse and Waylon. The Bad Guys lost one captured - Colt.

  • Then the scores:

    • The Outlaws inflicted 17 wounds (for 17 pts) and escaped with two of the bags (for 4 pts) - a total of 21 pts. Their shooting and hand to hand hits were way above average.. Poor Wyatt took 9 hits alone - no wonder he ran for it and hid in the Barbers!

    • The Good guys inflicted 8 wounds (for 8 pts) and retained one of the bags (for 2pts), but I'm also giving them a bonus 3 pts for having captured Clay - a total of 13 pts. 

      So a clear and incontrovertible win for the bad guys...
  • I think without a doubt two things played into the Bad Guys hands - first, the game swung with those two bouts of hand to hand that Bart won. In "Ruthless", Hand to Hand combat is harsh - an automatic two rolls on the 'to hit' table for the loser. Second though, even when the Good Guys did eventually win a hand to hand they rolled very poorly on the to hit table. The Bad Guys were rolling well, the Good Guys, not so..

  • I need a little handy reference card for the card activation values so that I stop missing those 7's! 😏

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 Laters, as the young people are want to say...

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