Being an account of my wargaming activities, a few sailing
stories, some beer related anecdotes, what music
I'm listening to.... oh, and anything else that knows me!
Wednesday, September 1
RIP Don...
Tuesday, July 20
Alive and kicking...
Close run thing... two months without a post and up until then I was doing my level best (and mostly succeeding) to put one up a week...
I blame the boat and the summer.. little or no practical wargaming activity, but I have been busy with the boat, and also busy with the new love of my life, meet Gertrude...
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2021 model Cube Town Hybrid EXC 500 Electric Hybrid |
Wargaming content soon - not the least because I owe DG a game - but not going to be soon as I have the Jolly Boys (yacht) trip round the Solent this weekend..
Sunday, May 23
Rebasing the French...

) and he passed me these in return....Friday, April 23
"Sicily '43" - a review..
Fantastic book - I have his book on Normandy in the "to read" pile and based on this one it has moved up a few places towards the top ..
So a concise (well I say concise, but it's actually 600 or 700 odd pages... I can honestly say it didn't seem that long!) but easily read book, on what was the first Allied powers invasion into mainland Europe..
Very much a learning exercise for the Allies, that in planning teams was a success beyond all expectations.. Holland has good coverage on the importance of naval cover (the ability to call in naval broadsides for what was predominantly a land campaign can't be underestimated), the air cover (originally from Malta cab rank style, and later from landing strips on the island itself was an absolute game changer and a significant input to the overall success of the campaign)
He touches on the the politic'ing and infighting between Patton (who I am sorry, and who despite his obvious skills as a battlefield commander, still comes across to me as a bit of a kn*b) and Montgomery (who could be prickly), and most of all the soldiers on the ground, that despite the Allied doctrine of "steel not flesh" were called on time and time again to attack well dug in, veteran and elite German forces simply because the terrain did not allow them to deploy their significant advantage in tanks and artillery...
Holland touches on the Mafia angle (and who knows how significant that was, as no one seems sure??) but my overwhelming impression was of how quick the campaign was, how important the air cover was, how hard the infantry had to fight, and how well Alexander managed the campaign.
A fascinating book.. 9 out of 10!
Friday, April 9
Wargamer's Newsletter - Phil Barker's "Rules for World War Two (Normandy) Wargames"
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| Going to guess the paper slipped in the type writer.. π |
- there is much in these rules that I like, and I would say it is more than possible I will have a go with my 15mm "Fall of France" figures, since there is more than enough here to be able to reverse engineer the earlier vehicles
- the core mechanism is the card driven result - red or black, and a number between 0 and 3.
- It wasn't until I saw the firing results for light machine guns that I realised that the result given to hit something is an "actual", not a less than, or more than number... if you need "1" to score a hit and you pull a "2" or a "3", then the fact those numbers are bigger, is irrelevant - you miss...
- so effectively then you automatically have a 25% chance of scoring a hit
- that 25% chance is unaffected by range - which is a little strange - the range bands provided just require you to pull a different number - still with a 25% chance - so I am not sure what is being modelled there.. the rules could lose the range bands as they are irrelevant in terms of making it easier or harder to hit the target. What I would have done is to offer multiple chances to hit at lower ranges eg, at close range you hit on "1", "2" or "3", medium range on "2" or "3", long range on "3". A "0" would always be a miss (as they are in the rules as written)...
- the other core mechanism is red or black - whether a result is red or black governs (among other things) whether a hit is on a hull or a turret (anti-tank fire), whether it is a hit or not (eg. targets in cover, targets for MG's etc.), and whether a vehicle is destroyed or immobilised (infantry anti tank)
- no morale or suppression rules - given the level of abstraction that may be by design/decision, but for me, my reading would lead me to the conclusion that it isn't only penetrating hits that disabled vehicles..
- no hand to hand rules either - which is probably more understandable, and easily dealt with under firing
- what a refreshing set of rules... like them... but yeah, I'd have to replace the cards - a lot of what they bring is good, but it also means other mechanisms need tweaking..


















