Onwards and upwards with move 3...
Union Movement Phase:
Decide move distance - as per last move, the Brigade Commander is still within 9” of both so they share the move dice.
D10 = 8 (NB. 2D10/2...and that's the last reminder, honest..)
Modifiers remain the same:
+1 for an Able Commander (Kimball)
+2 for fresh troops
-1 trained troops
Modified dice = Dice +2 = 10 (whoo hoo!)
• 14th Indiana: “Quick Time” – unit moves move and a half – they move by the flank (sideways) for half move, and then use the rest to move up on the 8th’s flank..
• 8th Ohio: “Rally with Elan” – the unit recovers from disorder and can move a whole move.. it closes up on the wall.
Union Firing Phase:
Confederate Defensive fire:
• 2nd Virginia 4 bases – Will fire at 8th Ohio
• 4th Virginia 5 bases – 1 base at 8th Ohio, the other four bases will fire at the 14th.
8th Ohio: 4bases/8 stands @ 3”- 6” (1FP) range & 1 base/2 stands @ 6”- 9” (0.5FP) 8 x 1FP + 2 x 0.5FP = 9FP’s = +2 Modifier.
Other modifiers:
-2 for the fact that the 8th Ohio are behind the wall
D10 =6
The modified dice score = Dice + 0 = 6 which results in a “Harassing Fire” - no casualties but the 8th Ohio end up disordered again (yellow pin).
14th Indiana: 4bases/8 stands @ 6” - 12” range = 8 x 0.5FP = 4FP’s = 0 Modifier.
Other modifiers:
None..
D10 = 7
The modified dice score = Dice + 0 = 7 which results in a “Harassing Fire” - no casualties but the 14th Indiana end up disordered (yellow pin).
Union Offensive fire:
• 14th Indiana – all 4 bases will fire at 4th Virg.
• 8th Ohio 5 bases – 3 bases at 2nd Virg., the other 2 bases will fire at the 4th Virg.
2nd Virg.: 3 bases/6 stands @ 3”- 6” (1FP) range = 6FP’s but unit is disordered so half FP’s = 0 modifer
Other modifiers:
None..
D10 = 9 (blimey!)
The modified dice score = Dice + 0 = 9 which results in a “Galling Fire” – first blood of the engagement – 2nd Virg. lose 1 stand & are disordered (yellow pin).
4th Virg.: 6 bases/12 stands @ 6” – 12” (0.5FP) = 6FP’s but both units are disordered so half FP’s = 0 modifer
Other modifiers:
None..
D10 = 4
The modified dice score = Dice + 0 = 4 which results in a “Desultory Fire” – no effect.
Union Charging Phase:
None..
Move 3 - Confederate Movement Phase:
Brigade Commander within 9” of both so they share the move dice
D10 = 3
+1 for an Able Commander (Garnett)Union Movement Phase:
Decide move distance - as per last move, the Brigade Commander is still within 9” of both so they share the move dice.
D10 = 8 (NB. 2D10/2...and that's the last reminder, honest..)
Modifiers remain the same:
+1 for an Able Commander (Kimball)
+2 for fresh troops
-1 trained troops
Modified dice = Dice +2 = 10 (whoo hoo!)
• 14th Indiana: “Quick Time” – unit moves move and a half – they move by the flank (sideways) for half move, and then use the rest to move up on the 8th’s flank..
• 8th Ohio: “Rally with Elan” – the unit recovers from disorder and can move a whole move.. it closes up on the wall.
Union Firing Phase:
Confederate Defensive fire:
• 2nd Virginia 4 bases – Will fire at 8th Ohio
• 4th Virginia 5 bases – 1 base at 8th Ohio, the other four bases will fire at the 14th.
8th Ohio: 4bases/8 stands @ 3”- 6” (1FP) range & 1 base/2 stands @ 6”- 9” (0.5FP) 8 x 1FP + 2 x 0.5FP = 9FP’s = +2 Modifier.
-2 for the fact that the 8th Ohio are behind the wall
D10 =6
The modified dice score = Dice + 0 = 6 which results in a “Harassing Fire” - no casualties but the 8th Ohio end up disordered again (yellow pin).
14th Indiana: 4bases/8 stands @ 6” - 12” range = 8 x 0.5FP = 4FP’s = 0 Modifier.
None..
D10 = 7
The modified dice score = Dice + 0 = 7 which results in a “Harassing Fire” - no casualties but the 14th Indiana end up disordered (yellow pin).
Union Offensive fire:
• 14th Indiana – all 4 bases will fire at 4th Virg.
• 8th Ohio 5 bases – 3 bases at 2nd Virg., the other 2 bases will fire at the 4th Virg.
2nd Virg.: 3 bases/6 stands @ 3”- 6” (1FP) range = 6FP’s but unit is disordered so half FP’s = 0 modifer
None..
D10 = 9 (blimey!)
The modified dice score = Dice + 0 = 9 which results in a “Galling Fire” – first blood of the engagement – 2nd Virg. lose 1 stand & are disordered (yellow pin).
4th Virg.: 6 bases/12 stands @ 6” – 12” (0.5FP) = 6FP’s but both units are disordered so half FP’s = 0 modifer
None..
D10 = 4
The modified dice score = Dice + 0 = 4 which results in a “Desultory Fire” – no effect.
Union Charging Phase:
None..
Move 3 - Confederate Movement Phase:
Brigade Commander within 9” of both so they share the move dice
D10 = 3
+2 for fresh troops
-1 trained troops
Modified dice = Dice + 2 = 5 = “Tardy”
This result is applied in two different ways as one regiment is disordered:
• 2nd Virg. are disordered – so they get a “stand fast” order ie. they reform, and the disorder is removed, but they can’t move.
• 4th Virg. are not disordered – they get a “tardy” order from the same dice result – this is a half move… which they use to move by the flank (sideways) at half move rate.
Confederate Firing Phase:
Union Defensive fire:
Basically the same as the last time they fired..
• 8th Ohio 5 bases – 3 bases at 2nd Virg., the other 2 bases will fire at the 4th Virg
• 14th Indiana – all 4 bases will fire at 4th Virg.
2nd Virg.: 3 bases/6 stands @ 3”- 6” (1FP) range = 6FP’s but unit is disordered so half FP’s = 0 modifier
+1 Target Disordered
D10 = 3 (not so good this time!)
The modified dice score = Dice + 1 = 4 which results in a “Desultory Fire” – no effect..
4th Virg.: 6 bases/12 stands @ 6” – 12” (0.5FP) = 6FP’s but both units are disordered so half FP’s = 0 modifier
None..
D10 = 4
The modified dice score = Dice + 0 = 4 which results in a “Desultory Fire” – no effect.
Pitiful!!
Confederate Offensive fire:
• 2nd Virginia 4 bases – Will fire at 8th Ohio
• 4th Virginia 5 bases – 3 bases at 8th Ohio, the other two bases will fire at the 14th.
8th Ohio: 4bases/7 stands (NB. 2nd Virginia had lost a stand) @ 3”- 6” (1FP) range & 3 bases/6 stands @ 6”- 9” (0.5FP) = 7 x 1FP + 6 x 0.5FP = 10FP’s = +2 Modifier.
-2 for the fact that the 8th Ohio are behind the wall
+1 for the fact target are disordered
D10 =5
The modified dice score = Dice + 1 = 6 which results in a “Harassing Fire” - no casualties but target disordered – as they are already, no effect.
14th Indiana: 2bases/4 stands @ 6” - 12” range = 4 x 0.5FP = 2FP’s = -1 Modifier.
+1 for the fact target are disordered
D10 =7
The modified dice score = Dice + 0 = 7 which results in a “Harassing Fire” - no casualties but target disordered – as they are already, no effect.
Confederate Charging Phase:
None.. which brings the move to an end..
Position at end of move:
Stay with me for move 4, a report on the WWII desert game DG and I recently played... oh, and the boat has been launched!
Steve, I am still trying to decide if it is sad that I should get so much enjoyment from such a simple little game :-). I have played original FnF for some time and your report has given me impetus to play Regimental. I am interested to see your use of 2D10/2. This has been discussed in the Yahoo groups for ACW and, I believe, Napoleonic FnF. I think the conclusion was that it didn't make a lot of difference over all but there were two groups - those who like the chance of an extreme result and those who don't. Looking forward to you next move.
ReplyDeleteThe fun is always in the most unsuspected sides, ann a little game is very reconfortant!
ReplyDeleteRegards
Rafa